Struct re_renderer::renderer::mesh_renderer::gpu_data::InstanceData
source · #[repr(C)]pub struct InstanceData {
pub world_from_mesh_row_0: [f32; 4],
pub world_from_mesh_row_1: [f32; 4],
pub world_from_mesh_row_2: [f32; 4],
pub world_from_mesh_normal_row_0: [f32; 3],
pub world_from_mesh_normal_row_1: [f32; 3],
pub world_from_mesh_normal_row_2: [f32; 3],
pub additive_tint: Color32,
pub picking_layer_id: [u32; 4],
pub outline_mask_ids: [u8; 4],
}
Expand description
Element in the gpu residing instance buffer.
Keep in sync with mesh_vertex.wgsl
Fields§
§world_from_mesh_row_0: [f32; 4]
§world_from_mesh_row_1: [f32; 4]
§world_from_mesh_row_2: [f32; 4]
§world_from_mesh_normal_row_0: [f32; 3]
§world_from_mesh_normal_row_1: [f32; 3]
§world_from_mesh_normal_row_2: [f32; 3]
§additive_tint: Color32
§picking_layer_id: [u32; 4]
§outline_mask_ids: [u8; 4]
Implementations§
source§impl InstanceData
impl InstanceData
pub fn vertex_buffer_layout() -> VertexBufferLayout
Trait Implementations§
source§impl Clone for InstanceData
impl Clone for InstanceData
source§fn clone(&self) -> InstanceData
fn clone(&self) -> InstanceData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for InstanceData
impl Pod for InstanceData
Auto Trait Implementations§
impl Freeze for InstanceData
impl RefUnwindSafe for InstanceData
impl Send for InstanceData
impl Sync for InstanceData
impl Unpin for InstanceData
impl UnwindSafe for InstanceData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more