Struct re_renderer::renderer::rectangles::RectangleRenderer
source · pub struct RectangleRenderer {
render_pipeline_color: GpuRenderPipelineHandle,
render_pipeline_picking_layer: GpuRenderPipelineHandle,
render_pipeline_outline_mask: GpuRenderPipelineHandle,
bind_group_layout: GpuBindGroupLayoutHandle,
}
Fields§
§render_pipeline_color: GpuRenderPipelineHandle
§render_pipeline_picking_layer: GpuRenderPipelineHandle
§render_pipeline_outline_mask: GpuRenderPipelineHandle
§bind_group_layout: GpuBindGroupLayoutHandle
Trait Implementations§
source§impl Renderer for RectangleRenderer
impl Renderer for RectangleRenderer
type RendererDrawData = RectangleDrawData
fn create_renderer(ctx: &RenderContext) -> Self
source§fn draw(
&self,
render_pipelines: &StaticResourcePoolReadLockAccessor<'_, GpuRenderPipelineHandle, RenderPipeline>,
phase: DrawPhase,
pass: &mut RenderPass<'_>,
draw_data: &Self::RendererDrawData
) -> Result<(), DrawError>
fn draw( &self, render_pipelines: &StaticResourcePoolReadLockAccessor<'_, GpuRenderPipelineHandle, RenderPipeline>, phase: DrawPhase, pass: &mut RenderPass<'_>, draw_data: &Self::RendererDrawData ) -> Result<(), DrawError>
Called once per phase given by
Renderer::participated_phases
.source§fn participated_phases() -> &'static [DrawPhase]
fn participated_phases() -> &'static [DrawPhase]
Combination of flags indicating in which phases
Renderer::draw
should be called.Auto Trait Implementations§
impl Freeze for RectangleRenderer
impl RefUnwindSafe for RectangleRenderer
impl Send for RectangleRenderer
impl Sync for RectangleRenderer
impl Unpin for RectangleRenderer
impl UnwindSafe for RectangleRenderer
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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T: Any,
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Box<dyn Trait>
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§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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Converts self
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