Struct re_renderer::renderer::MeshDrawData
source · pub struct MeshDrawData {
instance_buffer: Option<Arc<DynamicResource<GpuBufferHandle, BufferDesc, Buffer>>>,
batches: Vec<MeshBatch>,
}
Fields§
§instance_buffer: Option<Arc<DynamicResource<GpuBufferHandle, BufferDesc, Buffer>>>
§batches: Vec<MeshBatch>
Implementations§
source§impl MeshDrawData
impl MeshDrawData
sourcepub fn new(
ctx: &RenderContext,
instances: &[GpuMeshInstance]
) -> Result<Self, CpuWriteGpuReadError>
pub fn new( ctx: &RenderContext, instances: &[GpuMeshInstance] ) -> Result<Self, CpuWriteGpuReadError>
Transforms and uploads mesh instance data to be consumed by gpu.
Try bundling all mesh instances into a single draw data instance whenever possible. If you pass zero mesh instances, subsequent drawing will do nothing. Mesh data itself is gpu uploaded if not already present.
Trait Implementations§
source§impl Clone for MeshDrawData
impl Clone for MeshDrawData
source§fn clone(&self) -> MeshDrawData
fn clone(&self) -> MeshDrawData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl DrawData for MeshDrawData
impl DrawData for MeshDrawData
type Renderer = MeshRenderer
Auto Trait Implementations§
impl Freeze for MeshDrawData
impl !RefUnwindSafe for MeshDrawData
impl Send for MeshDrawData
impl Sync for MeshDrawData
impl Unpin for MeshDrawData
impl !UnwindSafe for MeshDrawData
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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source§impl<T> IntoEither for T
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