Struct re_renderer::renderer::world_grid::WorldGridDrawData
source · pub struct WorldGridDrawData {
bind_group: GpuBindGroup,
}
Expand description
Draw data for a world grid renderer.
Fields§
§bind_group: GpuBindGroup
Implementations§
source§impl WorldGridDrawData
impl WorldGridDrawData
pub fn new(ctx: &RenderContext, config: &WorldGridConfiguration) -> Self
Trait Implementations§
source§impl Clone for WorldGridDrawData
impl Clone for WorldGridDrawData
source§fn clone(&self) -> WorldGridDrawData
fn clone(&self) -> WorldGridDrawData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl DrawData for WorldGridDrawData
impl DrawData for WorldGridDrawData
type Renderer = WorldGridRenderer
Auto Trait Implementations§
impl Freeze for WorldGridDrawData
impl !RefUnwindSafe for WorldGridDrawData
impl Send for WorldGridDrawData
impl Sync for WorldGridDrawData
impl Unpin for WorldGridDrawData
impl !UnwindSafe for WorldGridDrawData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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self
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variant of Either<Self, Self>
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returns true
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Converts self
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