Struct re_renderer::wgpu_resources::bind_group_pool::GpuBindGroup
source · pub struct GpuBindGroup {
resource: Arc<DynamicResource<GpuBindGroupHandle, BindGroupDesc, BindGroup>>,
_owned_buffers: SmallVec<[Arc<DynamicResource<GpuBufferHandle, BufferDesc, Buffer>>; 4]>,
_owned_textures: SmallVec<[Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>; 4]>,
}
Expand description
A reference-counter baked bind group.
Once instances handles are dropped, the bind group will be marked for reclamation in the following frame. Tracks use of dependent resources as well!
Fields§
§resource: Arc<DynamicResource<GpuBindGroupHandle, BindGroupDesc, BindGroup>>
§_owned_buffers: SmallVec<[Arc<DynamicResource<GpuBufferHandle, BufferDesc, Buffer>>; 4]>
§_owned_textures: SmallVec<[Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>; 4]>
Methods from Deref<Target = BindGroup>§
pub fn global_id(&self) -> Id<BindGroup>
pub fn global_id(&self) -> Id<BindGroup>
Returns a globally-unique identifier for this BindGroup
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for GpuBindGroup
impl Clone for GpuBindGroup
source§fn clone(&self) -> GpuBindGroup
fn clone(&self) -> GpuBindGroup
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GpuBindGroup
impl !RefUnwindSafe for GpuBindGroup
impl Send for GpuBindGroup
impl Sync for GpuBindGroup
impl Unpin for GpuBindGroup
impl !UnwindSafe for GpuBindGroup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more