pub enum YuvPixelLayout {
Y_U_V444 = 0,
Y_U_V422 = 1,
Y_U_V420 = 2,
Y_UV420 = 100,
YUYV422 = 200,
Y400 = 300,
}
Expand description
Supported chroma subsampling input formats.
We use YUV
/YCbCr
/YPbPr
interchangeably and usually just call it YUV
.
According to this source:
YUV
is an analog signalYCbCr
is scaled and offsetted version of YUV, used in digital signals (we denote this as “limited range YUV”)YPbPr
is the physical component cabel to transmitYCbCr
Actual use in the wild seems to be all over the place. For instanceOpenCV
usesYCbCr
when talking about the full range and YUV when talking about limited range. Source:
RGB <-> YCrCb JPEG […] Y, Cr, and Cb cover the whole value range. RGB <-> YUV with subsampling […] with resulting values Y [16, 235], U and V [16, 240] centered at 128.
For more on YUV ranges see YuvRange
.
Naming schema:
- every time a plane starts add a
_
- end with
4xy
for 4:x:y subsampling.
This picture gives a great overview of how to interpret the 4:x:y naming scheme for subsampling: https://en.wikipedia.org/wiki/Chroma_subsampling#Sampling_systems_and_ratios/
Keep indices in sync with yuv_converter.wgsl
Variants§
Y_U_V444 = 0
4:4:4 no chroma downsampling with 3 separate planes.
Also known as I444
Expects single channel data texture format.
width
__________
| |
height | Y |
| |
|_________|
| |
height | U |
| |
|_________|
| |
height | V |
| |
|_________|
Y_U_V422 = 1
4:2:2 subsampling with 3 separate planes.
Also known as I422
Expects single channel data texture format.
Each data texture row in U & V section contains two rows of U/V respectively, since there’s a total of (width/2) * (height/2) U & V samples
width
__________
| |
height | Y |
| |
|_________|
height/2 | U |
|_________|
height/2 | V |
|_________|
Y_U_V420 = 2
4:2:0 subsampling with 3 separate planes.
Also known as I420
Expects single channel data texture format.
Each data texture row in U & V section contains two rows of U/V respectively, since there’s a total of (width/2) * height U & V samples
width
__________
| |
height | Y |
| |
|_________|
height/4 |___◌̲U____|
height/4 |___◌̲V____|
Y_UV420 = 100
4:2:0 subsampling with a separate Y plane, followed by a UV plane.
Also known as NV12
(although NV12
usually also implies the limited range).
Expects single channel data texture format.
First comes entire image in Y in one plane, followed by a plane with interleaved lines ordered as U0, V0, U1, V1, etc.
width
__________
| |
height | Y |
| |
|_________|
height/2 | U,V,U,… |
|_________|
YUYV422 = 200
YUV 4:2:2 subsampling, single plane.
Expects single channel data texture format.
The order of the channels is Y0, U0, Y1, V0, all in the same plane.
width * 2
__________________
| |
height | Y0, U0, Y1, V0… |
|_________________|
Y400 = 300
4:0:0, single plane of chroma only. Also known as I400
Expects single channel data texture format.
Note that we still convert this to RGBA, for convenience.
width
__________
| |
height | Y |
| |
|_________|
Implementations§
source§impl YuvPixelLayout
impl YuvPixelLayout
sourcepub fn data_texture_width_height(
&self,
[decoded_width, decoded_height]: [u32; 2]
) -> [u32; 2]
pub fn data_texture_width_height( &self, [decoded_width, decoded_height]: [u32; 2] ) -> [u32; 2]
Given the dimensions of the output picture, what are the expected dimensions of the input data texture.
sourcepub fn data_texture_format(&self) -> TextureFormat
pub fn data_texture_format(&self) -> TextureFormat
What format the input data texture is expected to be in.
sourcepub fn num_data_buffer_bytes(&self, decoded_width: [u32; 2]) -> usize
pub fn num_data_buffer_bytes(&self, decoded_width: [u32; 2]) -> usize
Size of the buffer needed to create the data texture, i.e. the raw input data.
Trait Implementations§
source§impl Clone for YuvPixelLayout
impl Clone for YuvPixelLayout
source§fn clone(&self) -> YuvPixelLayout
fn clone(&self) -> YuvPixelLayout
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for YuvPixelLayout
impl Debug for YuvPixelLayout
source§impl Display for YuvPixelLayout
impl Display for YuvPixelLayout
impl Copy for YuvPixelLayout
Auto Trait Implementations§
impl Freeze for YuvPixelLayout
impl RefUnwindSafe for YuvPixelLayout
impl Send for YuvPixelLayout
impl Sync for YuvPixelLayout
impl Unpin for YuvPixelLayout
impl UnwindSafe for YuvPixelLayout
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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. Rc<Any>
can then be
further downcast
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implements Trait
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(where Trait: Downcast
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. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
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Converts self
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into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
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