pub(super) struct StaticResourcePool<Handle: Key, Desc, Res> {
    resources: RwLock<SlotMap<Handle, StoredResource<Res>>>,
    lookup: RwLock<HashMap<Desc, Handle>>,
    pub current_frame_index: u64,
}
Expand description

Generic resource pool for all resources that are fully described upon creation.

This implies, a resource is uniquely defined by its description. We call these resources “static” because they never change their content during rendering. However, the description may be respect to indirect changes which may to recreation of a resource. The prime example of this is shader reloading:

  • The resource is semantically the exact same despite having a different wgpu resource.
  • We do not want its handle to change.

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§resources: RwLock<SlotMap<Handle, StoredResource<Res>>>§lookup: RwLock<HashMap<Desc, Handle>>§current_frame_index: u64

Implementations§

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impl<Handle, Desc, Res> StaticResourcePool<Handle, Desc, Res>
where Handle: Key, Desc: Debug + Clone + Eq + Hash,

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pub fn get_or_create<F: FnOnce(&Desc) -> Res>( &self, desc: &Desc, creation_func: F ) -> Handle

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pub fn recreate_resources<F: FnMut(&Desc) -> Option<Res>>( &mut self, recreation_func: F )

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pub fn resources(&self) -> StaticResourcePoolReadLockAccessor<'_, Handle, Res>

Locks the resource pool for resolving handles.

While it is locked, no new resources can be added.

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pub fn num_resources(&self) -> usize

Trait Implementations§

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impl<Handle: Key, Desc, Res> Default for StaticResourcePool<Handle, Desc, Res>

We cannot #derive(Default) as that would require Handle/Desc/Res to implement Default too.

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<Handle, Desc, Res> !Freeze for StaticResourcePool<Handle, Desc, Res>

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impl<Handle, Desc, Res> !RefUnwindSafe for StaticResourcePool<Handle, Desc, Res>

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impl<Handle, Desc, Res> Send for StaticResourcePool<Handle, Desc, Res>
where Desc: Send, Handle: Send, Res: Send,

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impl<Handle, Desc, Res> Sync for StaticResourcePool<Handle, Desc, Res>
where Desc: Send + Sync, Handle: Send + Sync, Res: Send + Sync,

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impl<Handle, Desc, Res> Unpin for StaticResourcePool<Handle, Desc, Res>
where Desc: Unpin, Handle: Unpin, Res: Unpin,

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impl<Handle, Desc, Res> UnwindSafe for StaticResourcePool<Handle, Desc, Res>
where Desc: UnwindSafe, Handle: UnwindSafe, Res: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where T: Default,

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The none-equivalent value.
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