Function re_space_view_spatial::ui_3d::show_orbit_eye_center

source ·
fn show_orbit_eye_center(
    egui_ctx: &Context,
    state_3d: &mut View3DState,
    line_builder: &mut LineDrawableBuilder<'_>,
    view_eye: &ViewEye,
    scene_view_coordinates: Option<ViewCoordinates>
)
Expand description

Show center of orbit camera when interacting with camera (it’s quite helpful).