Function re_space_view_spatial::ui_3d::show_orbit_eye_center
source · fn show_orbit_eye_center(
egui_ctx: &Context,
state_3d: &mut View3DState,
line_builder: &mut LineDrawableBuilder<'_>,
view_eye: &ViewEye,
scene_view_coordinates: Option<ViewCoordinates>
)
Expand description
Show center of orbit camera when interacting with camera (it’s quite helpful).