Struct re_space_view_spatial::ui_3d::View3DState
source · pub struct View3DState {
pub view_eye: Option<ViewEye>,
pub last_eye_interaction: Option<Instant>,
pub tracked_entity: Option<EntityPath>,
camera_before_tracked_entity: Option<Eye>,
eye_interpolation: Option<EyeInterpolation>,
scene_view_coordinates: Option<ViewCoordinates>,
spin: bool,
pub show_axes: bool,
pub show_bbox: bool,
pub show_smoothed_bbox: bool,
eye_interact_fade_in: bool,
eye_interact_fade_change_time: f64,
}
Fields§
§view_eye: Option<ViewEye>
§last_eye_interaction: Option<Instant>
Used to show the orbit center of the eye-camera when the user interacts. None: user has never interacted with the eye-camera.
tracked_entity: Option<EntityPath>
Currently tracked entity.
If this is a camera, it takes over the camera pose, otherwise follows the entity.
camera_before_tracked_entity: Option<Eye>
Eye pose just before we started following an entity Self::tracked_entity
.
eye_interpolation: Option<EyeInterpolation>
§scene_view_coordinates: Option<ViewCoordinates>
Last known view coordinates. Used to detect changes in view coordinates, in which case we reset the camera eye.
spin: bool
§show_axes: bool
§show_bbox: bool
§show_smoothed_bbox: bool
§eye_interact_fade_in: bool
§eye_interact_fade_change_time: f64
Implementations§
source§impl View3DState
impl View3DState
pub fn reset_camera( &mut self, scene_bbox: &SceneBoundingBoxes, scene_view_coordinates: Option<ViewCoordinates> )
fn update_eye( &mut self, response: &Response, bounding_boxes: &SceneBoundingBoxes, space_cameras: &[SpaceCamera3D], scene_view_coordinates: Option<ViewCoordinates> ) -> ViewEye
fn interpolate_to_eye(&mut self, target: Eye)
fn interpolate_eye_to_entity( &mut self, entity_path: &EntityPath, bounding_boxes: &SceneBoundingBoxes, space_cameras: &[SpaceCamera3D] )
sourcefn interpolate_to_view_eye(&mut self, target: ViewEye)
fn interpolate_to_view_eye(&mut self, target: ViewEye)
The taregt mode will be ignored, and the mode of the current eye will be kept unchanged.
fn track_entity( &mut self, entity_path: &EntityPath, bounding_boxes: &SceneBoundingBoxes, space_cameras: &[SpaceCamera3D] )
pub fn spin(&self) -> bool
pub fn set_spin(&mut self, spin: bool)
Trait Implementations§
source§impl Clone for View3DState
impl Clone for View3DState
source§fn clone(&self) -> View3DState
fn clone(&self) -> View3DState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for View3DState
impl RefUnwindSafe for View3DState
impl Send for View3DState
impl Sync for View3DState
impl Unpin for View3DState
impl UnwindSafe for View3DState
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