Struct re_types::archetypes::Boxes3D
source · pub struct Boxes3D {
pub half_sizes: Vec<HalfSize3D>,
pub centers: Option<Vec<PoseTranslation3D>>,
pub rotation_axis_angles: Option<Vec<PoseRotationAxisAngle>>,
pub quaternions: Option<Vec<PoseRotationQuat>>,
pub colors: Option<Vec<Color>>,
pub radii: Option<Vec<Radius>>,
pub fill_mode: Option<FillMode>,
pub labels: Option<Vec<Text>>,
pub show_labels: Option<ShowLabels>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 3D boxes with half-extents and optional center, rotations, colors etc.
Note that orienting and placing the box is handled via [archetypes.InstancePoses3D]
.
Some of its component are repeated here for convenience.
If there’s more instance poses than half sizes, the last half size will be repeated for the remaining poses.
§Example
§Batch of 3D boxes
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_box3d_batch").spawn()?;
rec.log(
"batch",
&rerun::Boxes3D::from_centers_and_half_sizes(
[(2.0, 0.0, 0.0), (-2.0, 0.0, 0.0), (0.0, 0.0, 2.0)],
[(2.0, 2.0, 1.0), (1.0, 1.0, 0.5), (2.0, 0.5, 1.0)],
)
.with_quaternions([
rerun::Quaternion::IDENTITY,
rerun::Quaternion::from_xyzw([0.0, 0.0, 0.382683, 0.923880]), // 45 degrees around Z
])
.with_radii([0.025])
.with_colors([
rerun::Color::from_rgb(255, 0, 0),
rerun::Color::from_rgb(0, 255, 0),
rerun::Color::from_rgb(0, 0, 255),
])
.with_fill_mode(rerun::FillMode::Solid)
.with_labels(["red", "green", "blue"]),
)?;
Ok(())
}
Fields§
§half_sizes: Vec<HalfSize3D>
All half-extents that make up the batch of boxes.
centers: Option<Vec<PoseTranslation3D>>
Optional center positions of the boxes.
If not specified, the centers will be at (0, 0, 0).
Note that this uses a components::PoseTranslation3D
which is also used by archetypes::InstancePoses3D
.
rotation_axis_angles: Option<Vec<PoseRotationAxisAngle>>
Rotations via axis + angle.
If no rotation is specified, the axes of the boxes align with the axes of the local coordinate system.
Note that this uses a components::PoseRotationAxisAngle
which is also used by archetypes::InstancePoses3D
.
quaternions: Option<Vec<PoseRotationQuat>>
Rotations via quaternion.
If no rotation is specified, the axes of the boxes align with the axes of the local coordinate system.
Note that this uses a components::PoseRotationQuat
which is also used by archetypes::InstancePoses3D
.
colors: Option<Vec<Color>>
Optional colors for the boxes.
radii: Option<Vec<Radius>>
Optional radii for the lines that make up the boxes.
fill_mode: Option<FillMode>
Optionally choose whether the boxes are drawn with lines or solid.
labels: Option<Vec<Text>>
Optional text labels for the boxes.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<ShowLabels>
Optional choice of whether the text labels should be shown by default.
class_ids: Option<Vec<ClassId>>
Optional components::ClassId
s for the boxes.
The components::ClassId
provides colors and labels if not specified explicitly.
Implementations§
source§impl Boxes3D
impl Boxes3D
sourcepub const NUM_COMPONENTS: usize = 11usize
pub const NUM_COMPONENTS: usize = 11usize
The total number of components in the archetype: 1 required, 3 recommended, 7 optional
source§impl Boxes3D
impl Boxes3D
sourcepub(crate) fn new(
half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>>
) -> Self
pub(crate) fn new( half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>> ) -> Self
Create a new Boxes3D
.
sourcepub fn with_centers(
self,
centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>>
) -> Self
pub fn with_centers( self, centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>> ) -> Self
Optional center positions of the boxes.
If not specified, the centers will be at (0, 0, 0).
Note that this uses a components::PoseTranslation3D
which is also used by archetypes::InstancePoses3D
.
sourcepub fn with_rotation_axis_angles(
self,
rotation_axis_angles: impl IntoIterator<Item = impl Into<PoseRotationAxisAngle>>
) -> Self
pub fn with_rotation_axis_angles( self, rotation_axis_angles: impl IntoIterator<Item = impl Into<PoseRotationAxisAngle>> ) -> Self
Rotations via axis + angle.
If no rotation is specified, the axes of the boxes align with the axes of the local coordinate system.
Note that this uses a components::PoseRotationAxisAngle
which is also used by archetypes::InstancePoses3D
.
sourcepub fn with_quaternions(
self,
quaternions: impl IntoIterator<Item = impl Into<PoseRotationQuat>>
) -> Self
pub fn with_quaternions( self, quaternions: impl IntoIterator<Item = impl Into<PoseRotationQuat>> ) -> Self
Rotations via quaternion.
If no rotation is specified, the axes of the boxes align with the axes of the local coordinate system.
Note that this uses a components::PoseRotationQuat
which is also used by archetypes::InstancePoses3D
.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Self
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Self
Optional colors for the boxes.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Self
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Self
Optional radii for the lines that make up the boxes.
sourcepub fn with_fill_mode(self, fill_mode: impl Into<FillMode>) -> Self
pub fn with_fill_mode(self, fill_mode: impl Into<FillMode>) -> Self
Optionally choose whether the boxes are drawn with lines or solid.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Self
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Self
Optional text labels for the boxes.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Self
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Self
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Self
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Self
Optional components::ClassId
s for the boxes.
The components::ClassId
provides colors and labels if not specified explicitly.
source§impl Boxes3D
impl Boxes3D
sourcepub fn from_half_sizes(
half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>>
) -> Self
pub fn from_half_sizes( half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>> ) -> Self
Creates new Boxes3D
with Self::half_sizes
centered around the local origin.
sourcepub fn from_centers_and_half_sizes(
centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>>,
half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>>
) -> Self
pub fn from_centers_and_half_sizes( centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>>, half_sizes: impl IntoIterator<Item = impl Into<HalfSize3D>> ) -> Self
Creates new Boxes3D
with Self::centers
and Self::half_sizes
.
sourcepub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec3D>>) -> Self
pub fn from_sizes(sizes: impl IntoIterator<Item = impl Into<Vec3D>>) -> Self
Creates new Boxes3D
with Self::half_sizes
created from (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_centers_and_sizes(
centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>>,
sizes: impl IntoIterator<Item = impl Into<Vec3D>>
) -> Self
pub fn from_centers_and_sizes( centers: impl IntoIterator<Item = impl Into<PoseTranslation3D>>, sizes: impl IntoIterator<Item = impl Into<Vec3D>> ) -> Self
Creates new Boxes3D
with Self::centers
and Self::half_sizes
created from centers and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates half-sizes from the input data.
sourcepub fn from_mins_and_sizes(
mins: impl IntoIterator<Item = impl Into<Vec3D>>,
sizes: impl IntoIterator<Item = impl Into<Vec3D>>
) -> Self
pub fn from_mins_and_sizes( mins: impl IntoIterator<Item = impl Into<Vec3D>>, sizes: impl IntoIterator<Item = impl Into<Vec3D>> ) -> Self
Creates new Boxes3D
with Self::centers
and Self::half_sizes
created from minimums and (full) sizes.
TODO(#3285): Does not preserve data as-is and instead creates centers and half-sizes from the input data.
Trait Implementations§
source§impl Archetype for Boxes3D
impl Archetype for Boxes3D
§type Indicator = GenericIndicatorComponent<Boxes3D>
type Indicator = GenericIndicatorComponent<Boxes3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> DeserializationResult<Self>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> DeserializationResult<Self>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Boxes3D
impl AsComponents for Boxes3D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Boxes3D
impl PartialEq for Boxes3D
source§impl SizeBytes for Boxes3D
impl SizeBytes for Boxes3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Boxes3D
impl StructuralPartialEq for Boxes3D
Auto Trait Implementations§
impl Freeze for Boxes3D
impl RefUnwindSafe for Boxes3D
impl Send for Boxes3D
impl Sync for Boxes3D
impl Unpin for Boxes3D
impl UnwindSafe for Boxes3D
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> CheckedAs for T
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T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
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Src: CheckedCast<Dst>,
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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