Struct rerun::archetypes::ViewCoordinates

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#[repr(transparent)]
pub struct ViewCoordinates { pub xyz: ViewCoordinates, }
Expand description

Archetype: How we interpret the coordinate system of an entity/space.

For instance: What is “up”? What does the Z axis mean?

The three coordinates are always ordered as [x, y, z].

For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.

Make sure that this archetype is logged at or above the origin entity path of your 3D views.

Rerun does not yet support left-handed coordinate systems.

§Example

§View coordinates for adjusting the eye camera

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_view_coordinates").spawn()?;

    rec.log_static("world", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP)?; // Set an up-axis
    rec.log(
        "world/xyz",
        &rerun::Arrows3D::from_vectors(
            [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]], //
        )
        .with_colors([[255, 0, 0], [0, 255, 0], [0, 0, 255]]),
    )?;

    Ok(())
}

Fields§

§xyz: ViewCoordinates

The directions of the [x, y, z] axes.

Implementations§

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impl ViewCoordinates

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pub const NUM_COMPONENTS: usize = 2usize

The total number of components in the archetype: 1 required, 1 recommended, 0 optional

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impl ViewCoordinates

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pub fn new(xyz: impl Into<ViewCoordinates>) -> ViewCoordinates

Create a new ViewCoordinates.

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impl ViewCoordinates

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pub const ULF: ViewCoordinates = _

X=Up, Y=Left, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const UFL: ViewCoordinates = _

X=Up, Y=Forward, Z=Left

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pub const LUF: ViewCoordinates = _

X=Left, Y=Up, Z=Forward

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pub const LFU: ViewCoordinates = _

X=Left, Y=Forward, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FUL: ViewCoordinates = _

X=Forward, Y=Up, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FLU: ViewCoordinates = _

X=Forward, Y=Left, Z=Up

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pub const ULB: ViewCoordinates = _

X=Up, Y=Left, Z=Back

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pub const UBL: ViewCoordinates = _

X=Up, Y=Back, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LUB: ViewCoordinates = _

X=Left, Y=Up, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LBU: ViewCoordinates = _

X=Left, Y=Back, Z=Up

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pub const BUL: ViewCoordinates = _

X=Back, Y=Up, Z=Left

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pub const BLU: ViewCoordinates = _

X=Back, Y=Left, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const URF: ViewCoordinates = _

X=Up, Y=Right, Z=Forward

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pub const UFR: ViewCoordinates = _

X=Up, Y=Forward, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RUF: ViewCoordinates = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RFU: ViewCoordinates = _

X=Right, Y=Forward, Z=Up

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pub const FUR: ViewCoordinates = _

X=Forward, Y=Up, Z=Right

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pub const FRU: ViewCoordinates = _

X=Forward, Y=Right, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const URB: ViewCoordinates = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const UBR: ViewCoordinates = _

X=Up, Y=Back, Z=Right

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pub const RUB: ViewCoordinates = _

X=Right, Y=Up, Z=Back

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pub const RBU: ViewCoordinates = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BUR: ViewCoordinates = _

X=Back, Y=Up, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BRU: ViewCoordinates = _

X=Back, Y=Right, Z=Up

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pub const DLF: ViewCoordinates = _

X=Down, Y=Left, Z=Forward

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pub const DFL: ViewCoordinates = _

X=Down, Y=Forward, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LDF: ViewCoordinates = _

X=Left, Y=Down, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LFD: ViewCoordinates = _

X=Left, Y=Forward, Z=Down

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pub const FDL: ViewCoordinates = _

X=Forward, Y=Down, Z=Left

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pub const FLD: ViewCoordinates = _

X=Forward, Y=Left, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DLB: ViewCoordinates = _

X=Down, Y=Left, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DBL: ViewCoordinates = _

X=Down, Y=Back, Z=Left

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pub const LDB: ViewCoordinates = _

X=Left, Y=Down, Z=Back

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pub const LBD: ViewCoordinates = _

X=Left, Y=Back, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BDL: ViewCoordinates = _

X=Back, Y=Down, Z=Left

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const BLD: ViewCoordinates = _

X=Back, Y=Left, Z=Down

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pub const DRF: ViewCoordinates = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const DFR: ViewCoordinates = _

X=Down, Y=Forward, Z=Right

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pub const RDF: ViewCoordinates = _

X=Right, Y=Down, Z=Forward

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pub const RFD: ViewCoordinates = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FDR: ViewCoordinates = _

X=Forward, Y=Down, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const FRD: ViewCoordinates = _

X=Forward, Y=Right, Z=Down

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pub const DRB: ViewCoordinates = _

X=Down, Y=Right, Z=Back

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pub const DBR: ViewCoordinates = _

X=Down, Y=Back, Z=Right

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RDB: ViewCoordinates = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RBD: ViewCoordinates = _

X=Right, Y=Back, Z=Down

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pub const BDR: ViewCoordinates = _

X=Back, Y=Down, Z=Right

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pub const BRD: ViewCoordinates = _

X=Back, Y=Right, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const RIGHT_HAND_X_UP: ViewCoordinates = _

X=Up, Y=Right, Z=Forward

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pub const RIGHT_HAND_X_DOWN: ViewCoordinates = _

X=Down, Y=Right, Z=Back

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pub const RIGHT_HAND_Y_UP: ViewCoordinates = _

X=Right, Y=Up, Z=Back

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pub const RIGHT_HAND_Y_DOWN: ViewCoordinates = _

X=Right, Y=Down, Z=Forward

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pub const RIGHT_HAND_Z_UP: ViewCoordinates = _

X=Right, Y=Forward, Z=Up

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pub const RIGHT_HAND_Z_DOWN: ViewCoordinates = _

X=Right, Y=Back, Z=Down

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pub const LEFT_HAND_X_UP: ViewCoordinates = _

X=Up, Y=Right, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_X_DOWN: ViewCoordinates = _

X=Down, Y=Right, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Y_UP: ViewCoordinates = _

X=Right, Y=Up, Z=Forward

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Y_DOWN: ViewCoordinates = _

X=Right, Y=Down, Z=Back

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Z_UP: ViewCoordinates = _

X=Right, Y=Back, Z=Up

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

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pub const LEFT_HAND_Z_DOWN: ViewCoordinates = _

X=Right, Y=Forward, Z=Down

⚠️ This is a left-handed coordinate system, which is not yet supported by Rerun.

Trait Implementations§

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impl Archetype for ViewCoordinates

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type Indicator = GenericIndicatorComponent<ViewCoordinates>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in ui.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<ViewCoordinates, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for ViewCoordinates

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for ViewCoordinates

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fn clone(&self) -> ViewCoordinates

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ViewCoordinates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ViewCoordinates

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fn eq(&self, other: &ViewCoordinates) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for ViewCoordinates

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl Zeroable for ViewCoordinates

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fn zeroed() -> Self

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impl ArchetypeReflectionMarker for ViewCoordinates

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impl Copy for ViewCoordinates

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impl Eq for ViewCoordinates

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impl Pod for ViewCoordinates

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impl StructuralPartialEq for ViewCoordinates

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