Struct rerun::external::eframe::egui::epaint::Vec2

#[repr(C)]
pub struct Vec2 { pub x: f32, pub y: f32, }
Expand description

A vector has a direction and length. A Vec2 is often used to represent a size.

emath represents positions using crate::Pos2.

Normally the units are points (logical pixels).

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§x: f32

Rightwards. Width.

§y: f32

Downwards. Height.

Implementations§

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impl Vec2

pub const X: Vec2 = _

Right

pub const Y: Vec2 = _

Down

pub const RIGHT: Vec2 = _

+X

pub const LEFT: Vec2 = _

-X

pub const UP: Vec2 = _

-Y

pub const DOWN: Vec2 = _

+Y

pub const ZERO: Vec2 = _

pub const INFINITY: Vec2 = _

pub const NAN: Vec2 = _

pub const fn new(x: f32, y: f32) -> Vec2

pub const fn splat(v: f32) -> Vec2

Set both x and y to the same value.

pub fn to_pos2(self) -> Pos2

Treat this vector as a position. v.to_pos2() is equivalent to Pos2::default() + v.

pub fn normalized(self) -> Vec2

Safe normalize: returns zero if input is zero.

pub fn rot90(self) -> Vec2

Rotates the vector by 90°, i.e positive X to positive Y (clockwise in egui coordinates).

pub fn length(self) -> f32

pub fn length_sq(self) -> f32

pub fn angle(self) -> f32

Measures the angle of the vector.

use std::f32::consts::TAU;

assert_eq!(Vec2::ZERO.angle(), 0.0);
assert_eq!(Vec2::angled(0.0).angle(), 0.0);
assert_eq!(Vec2::angled(1.0).angle(), 1.0);
assert_eq!(Vec2::X.angle(), 0.0);
assert_eq!(Vec2::Y.angle(), 0.25 * TAU);

assert_eq!(Vec2::RIGHT.angle(), 0.0);
assert_eq!(Vec2::DOWN.angle(), 0.25 * TAU);
assert_eq!(Vec2::UP.angle(), -0.25 * TAU);

pub fn angled(angle: f32) -> Vec2

Create a unit vector with the given CW angle (in radians).

  • An angle of zero gives the unit X axis.
  • An angle of 𝞃/4 = 90° gives the unit Y axis.
use std::f32::consts::TAU;

assert_eq!(Vec2::angled(0.0), Vec2::X);
assert!((Vec2::angled(0.25 * TAU) - Vec2::Y).length() < 1e-5);

pub fn floor(self) -> Vec2

pub fn round(self) -> Vec2

pub fn ceil(self) -> Vec2

pub fn abs(self) -> Vec2

pub fn is_finite(self) -> bool

True if all members are also finite.

pub fn any_nan(self) -> bool

True if any member is NaN.

pub fn min(self, other: Vec2) -> Vec2

pub fn max(self, other: Vec2) -> Vec2

pub fn dot(self, other: Vec2) -> f32

The dot-product of two vectors.

pub fn min_elem(self) -> f32

Returns the minimum of self.x and self.y.

pub fn max_elem(self) -> f32

Returns the maximum of self.x and self.y.

pub fn yx(self) -> Vec2

Swizzle the axes.

pub fn clamp(self, min: Vec2, max: Vec2) -> Vec2

Trait Implementations§

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impl Add<Vec2> for Pos2

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type Output = Pos2

The resulting type after applying the + operator.
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fn add(self, rhs: Vec2) -> Pos2

Performs the + operation. Read more
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impl Add for Vec2

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type Output = Vec2

The resulting type after applying the + operator.
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fn add(self, rhs: Vec2) -> Vec2

Performs the + operation. Read more
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impl AddAssign<Vec2> for Pos2

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fn add_assign(&mut self, rhs: Vec2)

Performs the += operation. Read more
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impl AddAssign for Vec2

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fn add_assign(&mut self, rhs: Vec2)

Performs the += operation. Read more
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impl Clone for Vec2

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fn clone(&self) -> Vec2

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vec2

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fn default() -> Vec2

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Vec2

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fn deserialize<__D>( __deserializer: __D ) -> Result<Vec2, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Vec2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<f32> for Vec2

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, factor: f32) -> Vec2

Performs the / operation. Read more
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impl Div for Vec2

Element-wise division

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type Output = Vec2

The resulting type after applying the / operator.
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fn div(self, rhs: Vec2) -> Vec2

Performs the / operation. Read more
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impl DivAssign<f32> for Vec2

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl From<&[f32; 2]> for Vec2

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fn from(v: &[f32; 2]) -> Vec2

Converts to this type from the input type.
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impl From<&(f32, f32)> for Vec2

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fn from(v: &(f32, f32)) -> Vec2

Converts to this type from the input type.
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impl From<&Vec2> for [f32; 2]

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fn from(v: &Vec2) -> [f32; 2]

Converts to this type from the input type.
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impl From<[f32; 2]> for Vec2

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fn from(v: [f32; 2]) -> Vec2

Converts to this type from the input type.
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impl From<(f32, f32)> for Vec2

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fn from(v: (f32, f32)) -> Vec2

Converts to this type from the input type.
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impl From<Vec2> for [f32; 2]

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fn from(v: Vec2) -> [f32; 2]

Converts to this type from the input type.
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impl From<Vec2> for Margin

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fn from(v: Vec2) -> Margin

Converts to this type from the input type.
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impl From<Vec2> for SizeHint

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fn from(value: Vec2) -> SizeHint

Converts to this type from the input type.
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impl From<Vec2b> for Vec2

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fn from(v: Vec2b) -> Vec2

Converts to this type from the input type.
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impl Index<usize> for Vec2

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type Output = f32

The returned type after indexing.
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fn index(&self, index: usize) -> &f32

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vec2

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fn index_mut(&mut self, index: usize) -> &mut f32

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<Vec2> for Rot2

Rotates (and maybe scales) the vector.

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, v: Vec2) -> Vec2

Performs the * operation. Read more
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impl Mul<Vec2> for f32

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, vec: Vec2) -> Vec2

Performs the * operation. Read more
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impl Mul<f32> for Vec2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, factor: f32) -> Vec2

Performs the * operation. Read more
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impl Mul for Vec2

Element-wise multiplication

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, vec: Vec2) -> Vec2

Performs the * operation. Read more
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impl MulAssign<f32> for Vec2

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl Neg for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn neg(self) -> Vec2

Performs the unary - operation. Read more
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impl NumExt for Vec2

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fn at_least(self, lower_limit: Vec2) -> Vec2

More readable version of self.max(lower_limit)
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fn at_most(self, upper_limit: Vec2) -> Vec2

More readable version of self.min(upper_limit)
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impl PartialEq for Vec2

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fn eq(&self, other: &Vec2) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Vec2

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<Vec2> for Pos2

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type Output = Pos2

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec2) -> Pos2

Performs the - operation. Read more
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impl Sub for Vec2

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type Output = Vec2

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec2) -> Vec2

Performs the - operation. Read more
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impl SubAssign<Vec2> for Pos2

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fn sub_assign(&mut self, rhs: Vec2)

Performs the -= operation. Read more
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impl SubAssign for Vec2

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fn sub_assign(&mut self, rhs: Vec2)

Performs the -= operation. Read more
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impl Zeroable for Vec2

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fn zeroed() -> Self

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impl Copy for Vec2

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impl Eq for Vec2

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impl Pod for Vec2

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impl StructuralPartialEq for Vec2

Auto Trait Implementations§

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impl Freeze for Vec2

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impl RefUnwindSafe for Vec2

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impl Send for Vec2

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impl Sync for Vec2

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impl Unpin for Vec2

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impl UnwindSafe for Vec2

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