#[repr(C)]pub enum VertexFormat {
Show 45 variants
Uint8 = 0,
Uint8x2 = 1,
Uint8x4 = 2,
Sint8 = 3,
Sint8x2 = 4,
Sint8x4 = 5,
Unorm8 = 6,
Unorm8x2 = 7,
Unorm8x4 = 8,
Snorm8 = 9,
Snorm8x2 = 10,
Snorm8x4 = 11,
Uint16 = 12,
Uint16x2 = 13,
Uint16x4 = 14,
Sint16 = 15,
Sint16x2 = 16,
Sint16x4 = 17,
Unorm16 = 18,
Unorm16x2 = 19,
Unorm16x4 = 20,
Snorm16 = 21,
Snorm16x2 = 22,
Snorm16x4 = 23,
Float16 = 24,
Float16x2 = 25,
Float16x4 = 26,
Float32 = 27,
Float32x2 = 28,
Float32x3 = 29,
Float32x4 = 30,
Uint32 = 31,
Uint32x2 = 32,
Uint32x3 = 33,
Uint32x4 = 34,
Sint32 = 35,
Sint32x2 = 36,
Sint32x3 = 37,
Sint32x4 = 38,
Float64 = 39,
Float64x2 = 40,
Float64x3 = 41,
Float64x4 = 42,
Unorm10_10_10_2 = 43,
Unorm8x4Bgra = 44,
}
Expand description
Vertex Format for a VertexAttribute
(input).
Corresponds to WebGPU GPUVertexFormat
.
Variants§
Uint8 = 0
One unsigned byte (u8). u32
in shaders.
Uint8x2 = 1
Two unsigned bytes (u8). vec2<u32>
in shaders.
Uint8x4 = 2
Four unsigned bytes (u8). vec4<u32>
in shaders.
Sint8 = 3
One signed byte (i8). i32
in shaders.
Sint8x2 = 4
Two signed bytes (i8). vec2<i32>
in shaders.
Sint8x4 = 5
Four signed bytes (i8). vec4<i32>
in shaders.
Unorm8 = 6
One unsigned byte (u8). [0, 255] converted to float [0, 1] f32
in shaders.
Unorm8x2 = 7
Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2<f32>
in shaders.
Unorm8x4 = 8
Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4<f32>
in shaders.
Snorm8 = 9
One signed byte (i8). [-127, 127] converted to float [-1, 1] f32
in shaders.
Snorm8x2 = 10
Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2<f32>
in shaders.
Snorm8x4 = 11
Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4<f32>
in shaders.
Uint16 = 12
One unsigned short (u16). u32
in shaders.
Uint16x2 = 13
Two unsigned shorts (u16). vec2<u32>
in shaders.
Uint16x4 = 14
Four unsigned shorts (u16). vec4<u32>
in shaders.
Sint16 = 15
One signed short (u16). i32
in shaders.
Sint16x2 = 16
Two signed shorts (i16). vec2<i32>
in shaders.
Sint16x4 = 17
Four signed shorts (i16). vec4<i32>
in shaders.
Unorm16 = 18
One unsigned short (u16). [0, 65535] converted to float [0, 1] f32
in shaders.
Unorm16x2 = 19
Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2<f32>
in shaders.
Unorm16x4 = 20
Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4<f32>
in shaders.
Snorm16 = 21
One signed short (i16). [-32767, 32767] converted to float [-1, 1] f32
in shaders.
Snorm16x2 = 22
Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2<f32>
in shaders.
Snorm16x4 = 23
Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4<f32>
in shaders.
Float16 = 24
One half-precision float (no Rust equiv). f32
in shaders.
Float16x2 = 25
Two half-precision floats (no Rust equiv). vec2<f32>
in shaders.
Float16x4 = 26
Four half-precision floats (no Rust equiv). vec4<f32>
in shaders.
Float32 = 27
One single-precision float (f32). f32
in shaders.
Float32x2 = 28
Two single-precision floats (f32). vec2<f32>
in shaders.
Float32x3 = 29
Three single-precision floats (f32). vec3<f32>
in shaders.
Float32x4 = 30
Four single-precision floats (f32). vec4<f32>
in shaders.
Uint32 = 31
One unsigned int (u32). u32
in shaders.
Uint32x2 = 32
Two unsigned ints (u32). vec2<u32>
in shaders.
Uint32x3 = 33
Three unsigned ints (u32). vec3<u32>
in shaders.
Uint32x4 = 34
Four unsigned ints (u32). vec4<u32>
in shaders.
Sint32 = 35
One signed int (i32). i32
in shaders.
Sint32x2 = 36
Two signed ints (i32). vec2<i32>
in shaders.
Sint32x3 = 37
Three signed ints (i32). vec3<i32>
in shaders.
Sint32x4 = 38
Four signed ints (i32). vec4<i32>
in shaders.
Float64 = 39
One double-precision float (f64). f32
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x2 = 40
Two double-precision floats (f64). vec2<f32>
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x3 = 41
Three double-precision floats (f64). vec3<f32>
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Float64x4 = 42
Four double-precision floats (f64). vec4<f32>
in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT
.
Unorm10_10_10_2 = 43
Three unsigned 10-bit integers and one 2-bit integer, packed into a 32-bit integer (u32). [0, 1024] converted to float [0, 1] vec4<f32>
in shaders.
Unorm8x4Bgra = 44
Four unsigned 8-bit integers, packed into a 32-bit integer (u32). [0, 255] converted to float [0, 1] vec4<f32>
in shaders.
Implementations§
§impl VertexFormat
impl VertexFormat
Trait Implementations§
§impl Clone for VertexFormat
impl Clone for VertexFormat
§fn clone(&self) -> VertexFormat
fn clone(&self) -> VertexFormat
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for VertexFormat
impl Debug for VertexFormat
§impl Hash for VertexFormat
impl Hash for VertexFormat
§impl PartialEq for VertexFormat
impl PartialEq for VertexFormat
§fn eq(&self, other: &VertexFormat) -> bool
fn eq(&self, other: &VertexFormat) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for VertexFormat
impl Eq for VertexFormat
impl StructuralPartialEq for VertexFormat
Auto Trait Implementations§
impl Freeze for VertexFormat
impl RefUnwindSafe for VertexFormat
impl Send for VertexFormat
impl Sync for VertexFormat
impl Unpin for VertexFormat
impl UnwindSafe for VertexFormat
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