#[repr(C)]pub struct VertexAttribute {
pub format: VertexFormat,
pub offset: u64,
pub shader_location: u32,
}
Expand description
Vertex inputs (attributes) to shaders.
Arrays of these can be made with the vertex_attr_array
macro. Vertex attributes are assumed to be tightly packed.
Corresponds to WebGPU GPUVertexAttribute
.
Fields§
§format: VertexFormat
Format of the input
offset: u64
Byte offset of the start of the input
shader_location: u32
Location for this input. Must match the location in the shader.
Trait Implementations§
§impl Clone for VertexAttribute
impl Clone for VertexAttribute
§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VertexAttribute
impl Debug for VertexAttribute
§impl Hash for VertexAttribute
impl Hash for VertexAttribute
§impl PartialEq for VertexAttribute
impl PartialEq for VertexAttribute
§fn eq(&self, other: &VertexAttribute) -> bool
fn eq(&self, other: &VertexAttribute) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for VertexAttribute
impl Eq for VertexAttribute
impl StructuralPartialEq for VertexAttribute
Auto Trait Implementations§
impl Freeze for VertexAttribute
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnwindSafe for VertexAttribute
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Casts the value.
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fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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Compare self to
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