Trait rerun::external::eframe::egui_wgpu::wgpu::hal::Surface

pub trait Surface: WasmNotSendSync {
    type A: Api;

    // Required methods
    unsafe fn configure(
        &self,
        device: &<Self::A as Api>::Device,
        config: &SurfaceConfiguration
    ) -> Result<(), SurfaceError>;
    unsafe fn unconfigure(&self, device: &<Self::A as Api>::Device);
    unsafe fn acquire_texture(
        &self,
        timeout: Option<Duration>,
        fence: &<Self::A as Api>::Fence
    ) -> Result<Option<AcquiredSurfaceTexture<Self::A>>, SurfaceError>;
    unsafe fn discard_texture(&self, texture: <Self::A as Api>::SurfaceTexture);
}

Required Associated Types§

type A: Api

Required Methods§

unsafe fn configure( &self, device: &<Self::A as Api>::Device, config: &SurfaceConfiguration ) -> Result<(), SurfaceError>

Configure self to use device.

§Safety

unsafe fn unconfigure(&self, device: &<Self::A as Api>::Device)

Unconfigure self on device.

§Safety

unsafe fn acquire_texture( &self, timeout: Option<Duration>, fence: &<Self::A as Api>::Fence ) -> Result<Option<AcquiredSurfaceTexture<Self::A>>, SurfaceError>

Return the next texture to be presented by self, for the caller to draw on.

On success, return an AcquiredSurfaceTexture representing the texture into which the caller should draw the image to be displayed on self.

If timeout elapses before self has a texture ready to be acquired, return Ok(None). If timeout is None, wait indefinitely, with no timeout.

§Using an AcquiredSurfaceTexture

On success, this function returns an AcquiredSurfaceTexture whose texture field is a SurfaceTexture from which the caller can borrow a Texture to draw on. The AcquiredSurfaceTexture also carries some metadata about that SurfaceTexture.

All calls to Queue::submit that draw on that Texture must also include the SurfaceTexture in the surface_textures argument.

When you are done drawing on the texture, you can display it on self by passing the SurfaceTexture and self to Queue::present.

If you do not wish to display the texture, you must pass the SurfaceTexture to self.discard_texture, so that it can be reused by future acquisitions.

§Portability

Some backends can’t support a timeout when acquiring a texture. On these backends, timeout is ignored.

§Safety
  • The surface self must currently be configured on some Device.

  • The fence argument must be the same Fence passed to all calls to Queue::submit that used Textures acquired from this surface.

  • You may only have one texture acquired from self at a time. When acquire_texture returns Ok(Some(ast)), you must pass the returned SurfaceTexture ast.texture to either Queue::present or Surface::discard_texture before calling acquire_texture again.

unsafe fn discard_texture(&self, texture: <Self::A as Api>::SurfaceTexture)

Relinquish an acquired texture without presenting it.

After this call, the texture underlying SurfaceTexture may be returned by subsequent calls to self.acquire_texture.

§Safety

Implementors§

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impl Surface for Context

§

type A = Api

§

impl Surface for Surface

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type A = Api