Struct rerun::external::eframe::egui_wgpu::wgpu::hal::empty::Context

pub struct Context;

Trait Implementations§

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impl Adapter for Context

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type A = Api

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unsafe fn open( &self, features: Features, _limits: &Limits, _memory_hints: &MemoryHints ) -> Result<OpenDevice<Api>, DeviceError>

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unsafe fn texture_format_capabilities( &self, format: TextureFormat ) -> TextureFormatCapabilities

Return the set of supported capabilities for a texture format.
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unsafe fn surface_capabilities( &self, surface: &Context ) -> Option<SurfaceCapabilities>

Returns the capabilities of working with a specified surface. Read more
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unsafe fn get_presentation_timestamp(&self) -> PresentationTimestamp

Creates a PresentationTimestamp using the adapter’s WSI.
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impl Device for Context

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type A = Api

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unsafe fn exit(self, queue: Context)

Exit connection to this logical device.
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unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_> ) -> Result<Resource, DeviceError>

Creates a new buffer. Read more
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unsafe fn destroy_buffer(&self, buffer: Resource)

Free buffer and any GPU resources it owns. Read more
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unsafe fn map_buffer( &self, buffer: &Resource, range: Range<u64> ) -> Result<BufferMapping, DeviceError>

Return a pointer to CPU memory mapping the contents of buffer. Read more
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unsafe fn unmap_buffer(&self, buffer: &Resource)

Remove the mapping established by the last call to Device::map_buffer. Read more
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unsafe fn flush_mapped_ranges<I>(&self, buffer: &Resource, ranges: I)

Indicate that CPU writes to mapped buffer memory should be made visible to the GPU. Read more
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unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &Resource, ranges: I)

Indicate that GPU writes to mapped buffer memory should be made visible to the CPU. Read more
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unsafe fn create_texture( &self, desc: &TextureDescriptor<'_> ) -> Result<Resource, DeviceError>

Creates a new texture. Read more
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unsafe fn destroy_texture(&self, texture: Resource)

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unsafe fn create_texture_view( &self, texture: &Resource, desc: &TextureViewDescriptor<'_> ) -> Result<Resource, DeviceError>

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unsafe fn destroy_texture_view(&self, view: Resource)

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unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_> ) -> Result<Resource, DeviceError>

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unsafe fn destroy_sampler(&self, sampler: Resource)

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unsafe fn create_command_encoder( &self, desc: &CommandEncoderDescriptor<'_, Api> ) -> Result<Encoder, DeviceError>

Create a fresh CommandEncoder. Read more
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unsafe fn destroy_command_encoder(&self, encoder: Encoder)

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unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_> ) -> Result<Resource, DeviceError>

Creates a bind group layout.
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unsafe fn destroy_bind_group_layout(&self, bg_layout: Resource)

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unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, Api> ) -> Result<Resource, DeviceError>

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unsafe fn destroy_pipeline_layout(&self, pipeline_layout: Resource)

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unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, Api> ) -> Result<Resource, DeviceError>

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unsafe fn destroy_bind_group(&self, group: Resource)

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unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_> ) -> Result<Resource, ShaderError>

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unsafe fn destroy_shader_module(&self, module: Resource)

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unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, Api> ) -> Result<Resource, PipelineError>

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unsafe fn destroy_render_pipeline(&self, pipeline: Resource)

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unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, Api> ) -> Result<Resource, PipelineError>

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unsafe fn destroy_compute_pipeline(&self, pipeline: Resource)

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unsafe fn create_pipeline_cache( &self, desc: &PipelineCacheDescriptor<'_> ) -> Result<Resource, PipelineCacheError>

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unsafe fn destroy_pipeline_cache(&self, cache: Resource)

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unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Option<&str>> ) -> Result<Resource, DeviceError>

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unsafe fn destroy_query_set(&self, set: Resource)

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unsafe fn create_fence(&self) -> Result<Resource, DeviceError>

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unsafe fn destroy_fence(&self, fence: Resource)

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unsafe fn get_fence_value(&self, fence: &Resource) -> Result<u64, DeviceError>

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unsafe fn wait( &self, fence: &Resource, value: u64, timeout_ms: u32 ) -> Result<bool, DeviceError>

Wait for fence to reach value. Read more
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unsafe fn start_capture(&self) -> bool

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unsafe fn stop_capture(&self)

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unsafe fn create_acceleration_structure( &self, desc: &AccelerationStructureDescriptor<'_> ) -> Result<Resource, DeviceError>

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unsafe fn get_acceleration_structure_build_sizes<'a>( &self, _desc: &GetAccelerationStructureBuildSizesDescriptor<'a, Api> ) -> AccelerationStructureBuildSizes

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unsafe fn get_acceleration_structure_device_address( &self, _acceleration_structure: &Resource ) -> u64

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unsafe fn destroy_acceleration_structure( &self, _acceleration_structure: Resource )

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fn get_internal_counters(&self) -> HalCounters

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fn pipeline_cache_validation_key(&self) -> Option<[u8; 16]>

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unsafe fn pipeline_cache_get_data( &self, cache: &<Self::A as Api>::PipelineCache ) -> Option<Vec<u8>>

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impl Instance for Context

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type A = Api

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unsafe fn init(desc: &InstanceDescriptor<'_>) -> Result<Context, InstanceError>

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unsafe fn create_surface( &self, _display_handle: RawDisplayHandle, _window_handle: RawWindowHandle ) -> Result<Context, InstanceError>

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unsafe fn destroy_surface(&self, surface: Context)

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unsafe fn enumerate_adapters( &self, _surface_hint: Option<&Context> ) -> Vec<ExposedAdapter<Api>>

surface_hint is only used by the GLES backend targeting WebGL2
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impl Queue for Context

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type A = Api

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unsafe fn submit( &self, command_buffers: &[&Resource], surface_textures: &[&Resource], signal_fence: (&mut Resource, u64) ) -> Result<(), DeviceError>

Submit command_buffers for execution on GPU. Read more
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unsafe fn present( &self, surface: &Context, texture: Resource ) -> Result<(), SurfaceError>

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unsafe fn get_timestamp_period(&self) -> f32

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impl Surface for Context

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type A = Api

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unsafe fn configure( &self, device: &Context, config: &SurfaceConfiguration ) -> Result<(), SurfaceError>

Configure self to use device. Read more
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unsafe fn unconfigure(&self, device: &Context)

Unconfigure self on device. Read more
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unsafe fn acquire_texture( &self, timeout: Option<Duration>, fence: &Resource ) -> Result<Option<AcquiredSurfaceTexture<Api>>, SurfaceError>

Return the next texture to be presented by self, for the caller to draw on. Read more
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unsafe fn discard_texture(&self, texture: Resource)

Relinquish an acquired texture without presenting it. Read more

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