pub struct BindGroup {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: ObjectId,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Handle to a binding group.
A BindGroup
represents the set of resources bound to the bindings described by a
BindGroupLayout
. It can be created with Device::create_bind_group
. A BindGroup
can
be bound to a particular RenderPass
with RenderPass::set_bind_group
, or to a
ComputePass
with ComputePass::set_bind_group
.
Corresponds to WebGPU GPUBindGroup
.
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§context: Arc<dyn DynContext>
§id: ObjectId
§data: Box<dyn Any + Sync + Send>
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impl Freeze for BindGroup
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
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