pub struct BindGroupLayout {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: ObjectId,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Handle to a binding group layout.
A BindGroupLayout
is a handle to the GPU-side layout of a binding group. It can be used to
create a BindGroupDescriptor
object, which in turn can be used to create a BindGroup
object with Device::create_bind_group
. A series of BindGroupLayout
s can also be used to
create a PipelineLayoutDescriptor
, which can be used to create a PipelineLayout
.
It can be created with Device::create_bind_group_layout
.
Corresponds to WebGPU GPUBindGroupLayout
.
Fields§
§context: Arc<dyn DynContext>
§id: ObjectId
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl BindGroupLayout
impl BindGroupLayout
pub fn global_id(&self) -> Id<BindGroupLayout>
pub fn global_id(&self) -> Id<BindGroupLayout>
Returns a globally-unique identifier for this BindGroupLayout
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
§impl Debug for BindGroupLayout
impl Debug for BindGroupLayout
Auto Trait Implementations§
impl Freeze for BindGroupLayout
impl !RefUnwindSafe for BindGroupLayout
impl Send for BindGroupLayout
impl Sync for BindGroupLayout
impl Unpin for BindGroupLayout
impl !UnwindSafe for BindGroupLayout
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