pub struct ComputePipeline {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: ObjectId,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Handle to a compute pipeline.
A ComputePipeline
object represents a compute pipeline and its single shader stage.
It can be created with Device::create_compute_pipeline
.
Corresponds to WebGPU GPUComputePipeline
.
Fields§
§context: Arc<dyn DynContext>
§id: ObjectId
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl ComputePipeline
impl ComputePipeline
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
§impl ComputePipeline
impl ComputePipeline
pub fn global_id(&self) -> Id<ComputePipeline>
pub fn global_id(&self) -> Id<ComputePipeline>
Returns a globally-unique identifier for this ComputePipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
§impl Debug for ComputePipeline
impl Debug for ComputePipeline
Auto Trait Implementations§
impl Freeze for ComputePipeline
impl !RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl !UnwindSafe for ComputePipeline
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