pub struct RenderBundle {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Pre-prepared reusable bundle of GPU operations.
It only supports a handful of render commands, but it makes them reusable. Executing a
RenderBundle
is often more efficient than issuing the underlying commands manually.
It can be created by use of a RenderBundleEncoder
, and executed onto a CommandEncoder
using RenderPass::execute_bundles
.
Corresponds to WebGPU GPURenderBundle
.
Fields§
§context: Arc<dyn DynContext>
§data: Box<dyn Any + Sync + Send>
Trait Implementations§
§impl Debug for RenderBundle
impl Debug for RenderBundle
§impl Hash for RenderBundle
impl Hash for RenderBundle
§impl Ord for RenderBundle
impl Ord for RenderBundle
§impl PartialEq for RenderBundle
impl PartialEq for RenderBundle
§fn eq(&self, other: &RenderBundle) -> bool
fn eq(&self, other: &RenderBundle) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl PartialOrd for RenderBundle
impl PartialOrd for RenderBundle
§fn partial_cmp(&self, other: &RenderBundle) -> Option<Ordering>
fn partial_cmp(&self, other: &RenderBundle) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Eq for RenderBundle
Auto Trait Implementations§
impl Freeze for RenderBundle
impl !RefUnwindSafe for RenderBundle
impl Send for RenderBundle
impl Sync for RenderBundle
impl Unpin for RenderBundle
impl !UnwindSafe for RenderBundle
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