pub struct RenderBundle {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: ObjectId,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Pre-prepared reusable bundle of GPU operations.
It only supports a handful of render commands, but it makes them reusable. Executing a
RenderBundle
is often more efficient than issuing the underlying commands manually.
It can be created by use of a RenderBundleEncoder
, and executed onto a CommandEncoder
using RenderPass::execute_bundles
.
Corresponds to WebGPU GPURenderBundle
.
Fields§
§context: Arc<dyn DynContext>
§id: ObjectId
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl RenderBundle
impl RenderBundle
pub fn global_id(&self) -> Id<RenderBundle>
pub fn global_id(&self) -> Id<RenderBundle>
Returns a globally-unique identifier for this RenderBundle
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
§impl Debug for RenderBundle
impl Debug for RenderBundle
Auto Trait Implementations§
impl Freeze for RenderBundle
impl !RefUnwindSafe for RenderBundle
impl Send for RenderBundle
impl Sync for RenderBundle
impl Unpin for RenderBundle
impl !UnwindSafe for RenderBundle
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