pub struct CommandEncoder {
pub(crate) context: Arc<dyn DynContext>,
pub(crate) id: Option<ObjectId>,
pub(crate) data: Box<dyn Any + Sync + Send>,
}
Expand description
Encodes a series of GPU operations.
A command encoder can record RenderPass
es, ComputePass
es,
and transfer operations between driver-managed resources like Buffer
s and Texture
s.
When finished recording, call CommandEncoder::finish
to obtain a CommandBuffer
which may
be submitted for execution.
Corresponds to WebGPU GPUCommandEncoder
.
Fields§
§context: Arc<dyn DynContext>
§id: Option<ObjectId>
§data: Box<dyn Any + Sync + Send>
Implementations§
§impl CommandEncoder
impl CommandEncoder
pub fn finish(self) -> CommandBuffer
pub fn finish(self) -> CommandBuffer
Finishes recording and returns a CommandBuffer
that can be submitted for execution.
pub fn begin_render_pass<'encoder>(
&'encoder mut self,
desc: &RenderPassDescriptor<'_>
) -> RenderPass<'encoder>
pub fn begin_render_pass<'encoder>( &'encoder mut self, desc: &RenderPassDescriptor<'_> ) -> RenderPass<'encoder>
Begins recording of a render pass.
This function returns a RenderPass
object which records a single render pass.
As long as the returned RenderPass
has not ended,
any mutating operation on this command encoder causes an error and invalidates it.
Note that the 'encoder
lifetime relationship protects against this,
but it is possible to opt out of it by calling RenderPass::forget_lifetime
.
This can be useful for runtime handling of the encoder->pass
dependency e.g. when pass and encoder are stored in the same data structure.
pub fn begin_compute_pass<'encoder>(
&'encoder mut self,
desc: &ComputePassDescriptor<'_>
) -> ComputePass<'encoder>
pub fn begin_compute_pass<'encoder>( &'encoder mut self, desc: &ComputePassDescriptor<'_> ) -> ComputePass<'encoder>
Begins recording of a compute pass.
This function returns a ComputePass
object which records a single compute pass.
As long as the returned ComputePass
has not ended,
any mutating operation on this command encoder causes an error and invalidates it.
Note that the 'encoder
lifetime relationship protects against this,
but it is possible to opt out of it by calling ComputePass::forget_lifetime
.
This can be useful for runtime handling of the encoder->pass
dependency e.g. when pass and encoder are stored in the same data structure.
pub fn copy_buffer_to_buffer(
&mut self,
source: &Buffer,
source_offset: u64,
destination: &Buffer,
destination_offset: u64,
copy_size: u64
)
pub fn copy_buffer_to_buffer( &mut self, source: &Buffer, source_offset: u64, destination: &Buffer, destination_offset: u64, copy_size: u64 )
Copy data from one buffer to another.
§Panics
- Buffer offsets or copy size not a multiple of
COPY_BUFFER_ALIGNMENT
. - Copy would overrun buffer.
- Copy within the same buffer.
pub fn copy_buffer_to_texture(
&mut self,
source: ImageCopyBuffer<&Buffer>,
destination: ImageCopyTexture<&Texture>,
copy_size: Extent3d
)
pub fn copy_buffer_to_texture( &mut self, source: ImageCopyBuffer<&Buffer>, destination: ImageCopyTexture<&Texture>, copy_size: Extent3d )
Copy data from a buffer to a texture.
pub fn copy_texture_to_buffer(
&mut self,
source: ImageCopyTexture<&Texture>,
destination: ImageCopyBuffer<&Buffer>,
copy_size: Extent3d
)
pub fn copy_texture_to_buffer( &mut self, source: ImageCopyTexture<&Texture>, destination: ImageCopyBuffer<&Buffer>, copy_size: Extent3d )
Copy data from a texture to a buffer.
pub fn copy_texture_to_texture(
&mut self,
source: ImageCopyTexture<&Texture>,
destination: ImageCopyTexture<&Texture>,
copy_size: Extent3d
)
pub fn copy_texture_to_texture( &mut self, source: ImageCopyTexture<&Texture>, destination: ImageCopyTexture<&Texture>, copy_size: Extent3d )
Copy data from one texture to another.
§Panics
- Textures are not the same type
- If a depth texture, or a multisampled texture, the entire texture must be copied
- Copy would overrun either texture
pub fn clear_texture(
&mut self,
texture: &Texture,
subresource_range: &ImageSubresourceRange
)
pub fn clear_texture( &mut self, texture: &Texture, subresource_range: &ImageSubresourceRange )
Clears texture to zero.
Note that unlike with clear_buffer, COPY_DST
usage is not required.
§Implementation notes
- implemented either via buffer copies and render/depth target clear, path depends on texture usages
- behaves like texture zero init, but is performed immediately (clearing is not delayed via marking it as uninitialized)
§Panics
CLEAR_TEXTURE
extension not enabled- Range is out of bounds
pub fn clear_buffer(&mut self, buffer: &Buffer, offset: u64, size: Option<u64>)
pub fn clear_buffer(&mut self, buffer: &Buffer, offset: u64, size: Option<u64>)
pub fn insert_debug_marker(&mut self, label: &str)
pub fn insert_debug_marker(&mut self, label: &str)
Inserts debug marker.
pub fn push_debug_group(&mut self, label: &str)
pub fn push_debug_group(&mut self, label: &str)
Start record commands and group it into debug marker group.
pub fn pop_debug_group(&mut self)
pub fn pop_debug_group(&mut self)
Stops command recording and creates debug group.
pub fn resolve_query_set(
&mut self,
query_set: &QuerySet,
query_range: Range<u32>,
destination: &Buffer,
destination_offset: u64
)
pub fn resolve_query_set( &mut self, query_set: &QuerySet, query_range: Range<u32>, destination: &Buffer, destination_offset: u64 )
Resolves a query set, writing the results into the supplied destination buffer.
Occlusion and timestamp queries are 8 bytes each (see crate::QUERY_SIZE
). For pipeline statistics queries,
see PipelineStatisticsTypes
for more information.
pub unsafe fn as_hal_mut<A, F, R>(
&mut self,
hal_command_encoder_callback: F
) -> Option<R>
pub unsafe fn as_hal_mut<A, F, R>( &mut self, hal_command_encoder_callback: F ) -> Option<R>
Returns the inner hal CommandEncoder using a callback. The hal command encoder will be None
if the
backend type argument does not match with this wgpu CommandEncoder
This method will start the wgpu_core level command recording.
§Safety
- The raw handle obtained from the hal CommandEncoder must not be manually destroyed
§impl CommandEncoder
impl CommandEncoder
Features::TIMESTAMP_QUERY_INSIDE_ENCODERS
must be enabled on the device in order to call these functions.
pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32)
pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32)
Issue a timestamp command at this point in the queue. The timestamp will be written to the specified query set, at the specified index.
Must be multiplied by Queue::get_timestamp_period
to get
the value in nanoseconds. Absolute values have no meaning,
but timestamps can be subtracted to get the time it takes
for a string of operations to complete.
Attention: Since commands within a command recorder may be reordered, there is no strict guarantee that timestamps are taken after all commands recorded so far and all before all commands recorded after. This may depend both on the backend and the driver.
Trait Implementations§
§impl Debug for CommandEncoder
impl Debug for CommandEncoder
Auto Trait Implementations§
impl Freeze for CommandEncoder
impl !RefUnwindSafe for CommandEncoder
impl Send for CommandEncoder
impl Sync for CommandEncoder
impl Unpin for CommandEncoder
impl !UnwindSafe for CommandEncoder
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