pub enum OrthographicCameraMode {
NearPlaneCenter,
TopLeftCornerAndExtendZ,
}
Expand description
Configures the camera placement in the orthographic frustum, as well as the coordinate system convention.
Variants§
NearPlaneCenter
Puts the view space origin into the middle of the screen.
Near plane is at z==0, everything with view space z>0 is clipped.
This is best for regular 3D content.
Uses RUB
(X=Right, Y=Up, Z=Back)
TopLeftCornerAndExtendZ
Puts the view space origin at the top-left corner of the orthographic frustum and inverts the y axis,
such that the bottom-right corner is at glam::vec3(vertical_world_size * aspect_ratio, vertical_world_size, 0.0)
in view space.
Near plane is at z==-far_plane_distance, allowing the same z range both negative and positive.
This means that for an identity camera, world coordinates map directly to pixel coordinates
(if Projection::Orthographic::vertical_world_size
is set to the y resolution).
Best for pure 2D content.
Uses RDF
(X=Right, Y=Down, Z=Forward)
Trait Implementations§
source§impl Clone for OrthographicCameraMode
impl Clone for OrthographicCameraMode
source§fn clone(&self) -> OrthographicCameraMode
fn clone(&self) -> OrthographicCameraMode
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for OrthographicCameraMode
impl Debug for OrthographicCameraMode
impl Copy for OrthographicCameraMode
Auto Trait Implementations§
impl Freeze for OrthographicCameraMode
impl RefUnwindSafe for OrthographicCameraMode
impl Send for OrthographicCameraMode
impl Sync for OrthographicCameraMode
impl Unpin for OrthographicCameraMode
impl UnwindSafe for OrthographicCameraMode
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