Struct rerun::external::re_viewer_context::PropertyOverrides
source · pub struct PropertyOverrides {
pub resolved_component_overrides: HashMap<ComponentName, OverridePath, BuildHasherDefault<NoHashHasher<ComponentName>>>,
pub recursive_path: EntityPath,
pub individual_path: EntityPath,
pub query_range: QueryRange,
}
Fields§
§resolved_component_overrides: HashMap<ComponentName, OverridePath, BuildHasherDefault<NoHashHasher<ComponentName>>>
An alternative store and entity path to use for the specified component.
These are resolved overrides, i.e. the result of recursive override propagation + individual overrides.
recursive_path: EntityPath
EntityPath
in the Blueprint store where updated overrides should be written back
for properties that apply recursively.
individual_path: EntityPath
EntityPath
in the Blueprint store where updated overrides should be written back
for properties that apply to the individual entity only.
query_range: QueryRange
What range is queried on the chunk store.
Trait Implementations§
source§impl Clone for PropertyOverrides
impl Clone for PropertyOverrides
source§fn clone(&self) -> PropertyOverrides
fn clone(&self) -> PropertyOverrides
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PropertyOverrides
impl Debug for PropertyOverrides
source§impl PartialEq for PropertyOverrides
impl PartialEq for PropertyOverrides
source§fn eq(&self, other: &PropertyOverrides) -> bool
fn eq(&self, other: &PropertyOverrides) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for PropertyOverrides
impl StructuralPartialEq for PropertyOverrides
Auto Trait Implementations§
impl Freeze for PropertyOverrides
impl RefUnwindSafe for PropertyOverrides
impl Send for PropertyOverrides
impl Sync for PropertyOverrides
impl Unpin for PropertyOverrides
impl UnwindSafe for PropertyOverrides
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