Struct rerun::sdk::archetypes::Pinhole

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pub struct Pinhole {
    pub image_from_camera: PinholeProjection,
    pub resolution: Option<Resolution>,
    pub camera_xyz: Option<ViewCoordinates>,
    pub image_plane_distance: Option<ImagePlaneDistance>,
}
Expand description

Archetype: Camera perspective projection (a.k.a. intrinsics).

§Examples

§Simple pinhole camera

use ndarray::{Array, ShapeBuilder};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_pinhole").spawn()?;

    let mut image = Array::<u8, _>::default((3, 3, 3).f());
    image.map_inplace(|x| *x = rand::random());

    rec.log(
        "world/image",
        &rerun::Pinhole::from_focal_length_and_resolution([3., 3.], [3., 3.]),
    )?;
    rec.log(
        "world/image",
        &rerun::Image::from_color_model_and_tensor(rerun::ColorModel::RGB, image)?,
    )?;

    Ok(())
}

§Perspective pinhole camera

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_pinhole_perspective").spawn()?;

    let fov_y = std::f32::consts::FRAC_PI_4;
    let aspect_ratio = 1.7777778;
    rec.log(
        "world/cam",
        &rerun::Pinhole::from_fov_and_aspect_ratio(fov_y, aspect_ratio)
            .with_camera_xyz(rerun::components::ViewCoordinates::RUB)
            .with_image_plane_distance(0.1),
    )?;

    rec.log(
        "world/points",
        &rerun::Points3D::new([(0.0, 0.0, -0.5), (0.1, 0.1, -0.5), (-0.1, -0.1, -0.5)])
            .with_radii([0.025]),
    )?;

    Ok(())
}

Fields§

§image_from_camera: PinholeProjection

Camera projection, from image coordinates to view coordinates.

§resolution: Option<Resolution>

Pixel resolution (usually integers) of child image space. Width and height.

Example:

[1920.0, 1440.0]

image_from_camera project onto the space spanned by (0,0) and resolution - 1.

§camera_xyz: Option<ViewCoordinates>

Sets the view coordinates for the camera.

All common values are available as constants on the components.ViewCoordinates class.

The default is ViewCoordinates::RDF, i.e. X=Right, Y=Down, Z=Forward, and this is also the recommended setting. This means that the camera frustum will point along the positive Z axis of the parent space, and the cameras “up” direction will be along the negative Y axis of the parent space.

The camera frustum will point whichever axis is set to F (or the opposite of B). When logging a depth image under this entity, this is the direction the point cloud will be projected. With RDF, the default forward is +Z.

The frustum’s “up” direction will be whichever axis is set to U (or the opposite of D). This will match the negative Y direction of pixel space (all images are assumed to have xyz=RDF). With RDF, the default is up is -Y.

The frustum’s “right” direction will be whichever axis is set to R (or the opposite of L). This will match the positive X direction of pixel space (all images are assumed to have xyz=RDF). With RDF, the default right is +x.

Other common formats are RUB (X=Right, Y=Up, Z=Back) and FLU (X=Forward, Y=Left, Z=Up).

NOTE: setting this to something else than RDF (the default) will change the orientation of the camera frustum, and make the pinhole matrix not match up with the coordinate system of the pinhole entity.

The pinhole matrix (the image_from_camera argument) always project along the third (Z) axis, but will be re-oriented to project along the forward axis of the camera_xyz argument.

§image_plane_distance: Option<ImagePlaneDistance>

The distance from the camera origin to the image plane when the projection is shown in a 3D viewer.

This is only used for visualization purposes, and does not affect the projection itself.

Implementations§

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impl Pinhole

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pub const NUM_COMPONENTS: usize = 5usize

The total number of components in the archetype: 1 required, 2 recommended, 2 optional

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impl Pinhole

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pub fn new(image_from_camera: impl Into<PinholeProjection>) -> Pinhole

Create a new Pinhole.

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pub fn with_resolution(self, resolution: impl Into<Resolution>) -> Pinhole

Pixel resolution (usually integers) of child image space. Width and height.

Example:

[1920.0, 1440.0]

image_from_camera project onto the space spanned by (0,0) and resolution - 1.

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pub fn with_camera_xyz(self, camera_xyz: impl Into<ViewCoordinates>) -> Pinhole

Sets the view coordinates for the camera.

All common values are available as constants on the components.ViewCoordinates class.

The default is ViewCoordinates::RDF, i.e. X=Right, Y=Down, Z=Forward, and this is also the recommended setting. This means that the camera frustum will point along the positive Z axis of the parent space, and the cameras “up” direction will be along the negative Y axis of the parent space.

The camera frustum will point whichever axis is set to F (or the opposite of B). When logging a depth image under this entity, this is the direction the point cloud will be projected. With RDF, the default forward is +Z.

The frustum’s “up” direction will be whichever axis is set to U (or the opposite of D). This will match the negative Y direction of pixel space (all images are assumed to have xyz=RDF). With RDF, the default is up is -Y.

The frustum’s “right” direction will be whichever axis is set to R (or the opposite of L). This will match the positive X direction of pixel space (all images are assumed to have xyz=RDF). With RDF, the default right is +x.

Other common formats are RUB (X=Right, Y=Up, Z=Back) and FLU (X=Forward, Y=Left, Z=Up).

NOTE: setting this to something else than RDF (the default) will change the orientation of the camera frustum, and make the pinhole matrix not match up with the coordinate system of the pinhole entity.

The pinhole matrix (the image_from_camera argument) always project along the third (Z) axis, but will be re-oriented to project along the forward axis of the camera_xyz argument.

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pub fn with_image_plane_distance( self, image_plane_distance: impl Into<ImagePlaneDistance> ) -> Pinhole

The distance from the camera origin to the image plane when the projection is shown in a 3D viewer.

This is only used for visualization purposes, and does not affect the projection itself.

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impl Pinhole

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pub fn from_focal_length_and_resolution( focal_length: impl Into<Vec2D>, resolution: impl Into<Vec2D> ) -> Pinhole

Creates a pinhole from the camera focal length and resolution, both specified in pixels.

The focal length is the diagonal of the projection matrix. Set the same value for x & y value for symmetric cameras, or two values for anamorphic cameras.

Assumes the principal point to be in the middle of the sensor.

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pub fn from_fov_and_aspect_ratio(fov_y: f32, aspect_ratio: f32) -> Pinhole

Creates a pinhole from the camera vertical field of view (in radians) and aspect ratio (width/height).

Assumes the principal point to be in the middle of the sensor.

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pub fn with_principal_point(self, principal_point: impl Into<Vec2D>) -> Pinhole

Principal point of the pinhole camera, i.e. the intersection of the optical axis and the image plane.

see definition of intrinsic matrix

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pub fn fov_y(&self) -> Option<f32>

Field of View on the Y axis, i.e. the angle between top and bottom (in radians).

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pub fn resolution(&self) -> Option<Vec2>

The resolution of the camera sensor in pixels.

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pub fn aspect_ratio(&self) -> Option<f32>

Width/height ratio of the camera sensor.

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pub fn focal_length_in_pixels(&self) -> Vec2D

X & Y focal length in pixels.

see definition of intrinsic matrix

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pub fn principal_point(&self) -> Vec2

Principal point of the pinhole camera, i.e. the intersection of the optical axis and the image plane.

see definition of intrinsic matrix

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pub fn project(&self, pixel: Vec3) -> Vec3

Project camera-space coordinates into pixel coordinates, returning the same z/depth.

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pub fn unproject(&self, pixel: Vec3) -> Vec3

Given pixel coordinates and a world-space depth, return a position in the camera space.

The returned z is the same as the input z (depth).

Trait Implementations§

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impl Archetype for Pinhole

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type Indicator = GenericIndicatorComponent<Pinhole>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in ui.
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fn indicator() -> MaybeOwnedComponentBatch<'static>

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentName]>

Returns the names of all components that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Pinhole, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Box<dyn Array>)> ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for Pinhole

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fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>

Exposes the object’s contents as a set of ComponentBatchs. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Box<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for Pinhole

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fn clone(&self) -> Pinhole

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Pinhole

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Pinhole

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fn eq(&self, other: &Pinhole) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for Pinhole

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fn heap_size_bytes(&self) -> u64

Returns the total size of self on the heap, in bytes.
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fn is_pod() -> bool

Is Self just plain old data? Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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impl ArchetypeReflectionMarker for Pinhole

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impl StructuralPartialEq for Pinhole

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