Struct rerun::sdk::archetypes::Transform3D
source · pub struct Transform3D {
pub translation: Option<Translation3D>,
pub rotation_axis_angle: Option<RotationAxisAngle>,
pub quaternion: Option<RotationQuat>,
pub scale: Option<Scale3D>,
pub mat3x3: Option<TransformMat3x3>,
pub relation: Option<TransformRelation>,
pub axis_length: Option<AxisLength>,
}
Expand description
Archetype: A transform between two 3D spaces, i.e. a pose.
From the point of view of the entity’s coordinate system, all components are applied in the inverse order they are listed here. E.g. if both a translation and a max3x3 transform are present, the 3x3 matrix is applied first, followed by the translation.
Whenever you log this archetype, it will write all components, even if you do not explicitly set them. This means that if you first log a transform with only a translation, and then log one with only a rotation, it will be resolved to a transform with only a rotation.
For transforms that affect only a single entity and do not propagate along the entity tree refer to archetypes::InstancePoses3D
.
§Examples
§Variety of 3D transforms
use std::f32::consts::TAU;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_transform3d").spawn()?;
let arrow = rerun::Arrows3D::from_vectors([(0.0, 1.0, 0.0)]).with_origins([(0.0, 0.0, 0.0)]);
rec.log("base", &arrow)?;
rec.log(
"base/translated",
&rerun::Transform3D::from_translation([1.0, 0.0, 0.0]),
)?;
rec.log("base/translated", &arrow)?;
rec.log(
"base/rotated_scaled",
&rerun::Transform3D::from_rotation_scale(
rerun::RotationAxisAngle::new([0.0, 0.0, 1.0], rerun::Angle::from_radians(TAU / 8.0)),
rerun::Scale3D::from(2.0),
),
)?;
rec.log("base/rotated_scaled", &arrow)?;
Ok(())
}
§Transform hierarchy
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_transform3d_hierarchy").spawn()?;
// TODO(#5521): log two space views as in the python example
rec.set_time_seconds("sim_time", 0.0);
// Planetary motion is typically in the XY plane.
rec.log_static("/", &rerun::ViewCoordinates::RIGHT_HAND_Z_UP)?;
// Setup points, all are in the center of their own space:
rec.log(
"sun",
&rerun::Points3D::new([[0.0, 0.0, 0.0]])
.with_radii([1.0])
.with_colors([rerun::Color::from_rgb(255, 200, 10)]),
)?;
rec.log(
"sun/planet",
&rerun::Points3D::new([[0.0, 0.0, 0.0]])
.with_radii([0.4])
.with_colors([rerun::Color::from_rgb(40, 80, 200)]),
)?;
rec.log(
"sun/planet/moon",
&rerun::Points3D::new([[0.0, 0.0, 0.0]])
.with_radii([0.15])
.with_colors([rerun::Color::from_rgb(180, 180, 180)]),
)?;
// Draw fixed paths where the planet & moon move.
let d_planet = 6.0;
let d_moon = 3.0;
let angles = (0..=100).map(|i| i as f32 * 0.01 * std::f32::consts::TAU);
let circle: Vec<_> = angles.map(|angle| [angle.sin(), angle.cos()]).collect();
rec.log(
"sun/planet_path",
&rerun::LineStrips3D::new([rerun::LineStrip3D::from_iter(
circle
.iter()
.map(|p| [p[0] * d_planet, p[1] * d_planet, 0.0]),
)]),
)?;
rec.log(
"sun/planet/moon_path",
&rerun::LineStrips3D::new([rerun::LineStrip3D::from_iter(
circle.iter().map(|p| [p[0] * d_moon, p[1] * d_moon, 0.0]),
)]),
)?;
// Movement via transforms.
for i in 0..(6 * 120) {
let time = i as f32 / 120.0;
rec.set_time_seconds("sim_time", time);
let r_moon = time * 5.0;
let r_planet = time * 2.0;
rec.log(
"sun/planet",
&rerun::Transform3D::from_translation_rotation(
[r_planet.sin() * d_planet, r_planet.cos() * d_planet, 0.0],
rerun::RotationAxisAngle {
axis: [1.0, 0.0, 0.0].into(),
angle: rerun::Angle::from_degrees(20.0),
},
),
)?;
rec.log(
"sun/planet/moon",
&rerun::Transform3D::from_translation([
r_moon.cos() * d_moon,
r_moon.sin() * d_moon,
0.0,
])
.with_relation(rerun::TransformRelation::ChildFromParent),
)?;
}
Ok(())
}
Fields§
§translation: Option<Translation3D>
Translation vector.
rotation_axis_angle: Option<RotationAxisAngle>
Rotation via axis + angle.
quaternion: Option<RotationQuat>
Rotation via quaternion.
scale: Option<Scale3D>
Scaling factor.
mat3x3: Option<TransformMat3x3>
3x3 transformation matrix.
relation: Option<TransformRelation>
Specifies the relation this transform establishes between this entity and its parent.
axis_length: Option<AxisLength>
Visual length of the 3 axes.
The length is interpreted in the local coordinate system of the transform. If the transform is scaled, the axes will be scaled accordingly.
Implementations§
source§impl Transform3D
impl Transform3D
sourcepub const NUM_COMPONENTS: usize = 8usize
pub const NUM_COMPONENTS: usize = 8usize
The total number of components in the archetype: 0 required, 1 recommended, 7 optional
source§impl Transform3D
impl Transform3D
sourcepub fn clear() -> Transform3D
pub fn clear() -> Transform3D
Create a new Transform3D
which when logged will clear the values of all components.
sourcepub fn with_translation(
self,
translation: impl Into<Translation3D>
) -> Transform3D
pub fn with_translation( self, translation: impl Into<Translation3D> ) -> Transform3D
Translation vector.
sourcepub fn with_rotation_axis_angle(
self,
rotation_axis_angle: impl Into<RotationAxisAngle>
) -> Transform3D
pub fn with_rotation_axis_angle( self, rotation_axis_angle: impl Into<RotationAxisAngle> ) -> Transform3D
Rotation via axis + angle.
sourcepub fn with_quaternion(self, quaternion: impl Into<RotationQuat>) -> Transform3D
pub fn with_quaternion(self, quaternion: impl Into<RotationQuat>) -> Transform3D
Rotation via quaternion.
sourcepub fn with_scale(self, scale: impl Into<Scale3D>) -> Transform3D
pub fn with_scale(self, scale: impl Into<Scale3D>) -> Transform3D
Scaling factor.
sourcepub fn with_mat3x3(self, mat3x3: impl Into<TransformMat3x3>) -> Transform3D
pub fn with_mat3x3(self, mat3x3: impl Into<TransformMat3x3>) -> Transform3D
3x3 transformation matrix.
sourcepub fn with_relation(
self,
relation: impl Into<TransformRelation>
) -> Transform3D
pub fn with_relation( self, relation: impl Into<TransformRelation> ) -> Transform3D
Specifies the relation this transform establishes between this entity and its parent.
sourcepub fn with_axis_length(self, axis_length: impl Into<AxisLength>) -> Transform3D
pub fn with_axis_length(self, axis_length: impl Into<AxisLength>) -> Transform3D
Visual length of the 3 axes.
The length is interpreted in the local coordinate system of the transform. If the transform is scaled, the axes will be scaled accordingly.
source§impl Transform3D
impl Transform3D
sourcepub const IDENTITY: Transform3D = _
pub const IDENTITY: Transform3D = _
The identity transform.
This is the same as Self::clear
, i.e. it logs an empty (default)
value for all components.
sourcepub fn with_rotation(self, rotation: impl Into<Rotation3D>) -> Transform3D
pub fn with_rotation(self, rotation: impl Into<Rotation3D>) -> Transform3D
Convenience method that takes any kind of (single) rotation representation and sets it on this transform.
sourcepub fn from_translation(translation: impl Into<Translation3D>) -> Transform3D
pub fn from_translation(translation: impl Into<Translation3D>) -> Transform3D
From a translation.
sourcepub fn from_mat3x3(mat3x3: impl Into<TransformMat3x3>) -> Transform3D
pub fn from_mat3x3(mat3x3: impl Into<TransformMat3x3>) -> Transform3D
From a translation.
sourcepub fn from_rotation(rotation: impl Into<Rotation3D>) -> Transform3D
pub fn from_rotation(rotation: impl Into<Rotation3D>) -> Transform3D
From a rotation
sourcepub fn from_scale(scale: impl Into<Scale3D>) -> Transform3D
pub fn from_scale(scale: impl Into<Scale3D>) -> Transform3D
From a scale
sourcepub fn from_translation_rotation(
translation: impl Into<Translation3D>,
rotation: impl Into<Rotation3D>
) -> Transform3D
pub fn from_translation_rotation( translation: impl Into<Translation3D>, rotation: impl Into<Rotation3D> ) -> Transform3D
From a translation applied after a rotation, known as a rigid transformation.
sourcepub fn from_translation_mat3x3(
translation: impl Into<Translation3D>,
mat3x3: impl Into<TransformMat3x3>
) -> Transform3D
pub fn from_translation_mat3x3( translation: impl Into<Translation3D>, mat3x3: impl Into<TransformMat3x3> ) -> Transform3D
From a translation applied after a 3x3 matrix.
sourcepub fn from_translation_scale(
translation: impl Into<Translation3D>,
scale: impl Into<Scale3D>
) -> Transform3D
pub fn from_translation_scale( translation: impl Into<Translation3D>, scale: impl Into<Scale3D> ) -> Transform3D
From a translation applied after a scale.
sourcepub fn from_translation_rotation_scale(
translation: impl Into<Translation3D>,
rotation: impl Into<Rotation3D>,
scale: impl Into<Scale3D>
) -> Transform3D
pub fn from_translation_rotation_scale( translation: impl Into<Translation3D>, rotation: impl Into<Rotation3D>, scale: impl Into<Scale3D> ) -> Transform3D
From a translation, applied after a rotation & scale, known as an affine transformation.
sourcepub fn from_rotation_scale(
rotation: impl Into<Rotation3D>,
scale: impl Into<Scale3D>
) -> Transform3D
pub fn from_rotation_scale( rotation: impl Into<Rotation3D>, scale: impl Into<Scale3D> ) -> Transform3D
From a rotation & scale
sourcepub fn from_parent(self) -> Transform3D
👎Deprecated since 0.18.0: Use .with_relation(rerun::TransformRelation::ChildFromParent)
instead.
pub fn from_parent(self) -> Transform3D
.with_relation(rerun::TransformRelation::ChildFromParent)
instead.Indicate that this transform is from parent to child.
This is the opposite of the default, which is from child to parent.
Trait Implementations§
source§impl Archetype for Transform3D
impl Archetype for Transform3D
§type Indicator = GenericIndicatorComponent<Transform3D>
type Indicator = GenericIndicatorComponent<Transform3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> Result<Transform3D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Transform3D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Transform3D
impl AsComponents for Transform3D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl Clone for Transform3D
impl Clone for Transform3D
source§fn clone(&self) -> Transform3D
fn clone(&self) -> Transform3D
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Transform3D
impl Debug for Transform3D
source§impl PartialEq for Transform3D
impl PartialEq for Transform3D
source§fn eq(&self, other: &Transform3D) -> bool
fn eq(&self, other: &Transform3D) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl SizeBytes for Transform3D
impl SizeBytes for Transform3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Transform3D
impl Copy for Transform3D
impl StructuralPartialEq for Transform3D
Auto Trait Implementations§
impl Freeze for Transform3D
impl RefUnwindSafe for Transform3D
impl Send for Transform3D
impl Sync for Transform3D
impl Unpin for Transform3D
impl UnwindSafe for Transform3D
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T: ?Sized,
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(where Trait: Downcast
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can
then be further downcast
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