pub struct Arrows3D {
pub vectors: Vec<Vector3D>,
pub origins: Option<Vec<Position3D>>,
pub radii: Option<Vec<Radius>>,
pub colors: Option<Vec<Color>>,
pub labels: Option<Vec<Text>>,
pub show_labels: Option<ShowLabels>,
pub class_ids: Option<Vec<ClassId>>,
}
Expand description
Archetype: 3D arrows with optional colors, radii, labels, etc.
§Example
§Simple batch of 3D arrows
use std::f32::consts::TAU;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let rec = rerun::RecordingStreamBuilder::new("rerun_example_arrow3d").spawn()?;
let origins = vec![rerun::Position3D::ZERO; 100];
let (vectors, colors): (Vec<_>, Vec<_>) = (0..100)
.map(|i| {
let angle = TAU * i as f32 * 0.01;
let length = ((i + 1) as f32).log2();
let c = (angle / TAU * 255.0).round() as u8;
(
rerun::Vector3D::from([(length * angle.sin()), 0.0, (length * angle.cos())]),
rerun::Color::from_unmultiplied_rgba(255 - c, c, 128, 128),
)
})
.unzip();
rec.log(
"arrows",
&rerun::Arrows3D::from_vectors(vectors)
.with_origins(origins)
.with_colors(colors),
)?;
Ok(())
}
Fields§
§vectors: Vec<Vector3D>
All the vectors for each arrow in the batch.
origins: Option<Vec<Position3D>>
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0, 0) is used as the origin for each arrow.
radii: Option<Vec<Radius>>
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
colors: Option<Vec<Color>>
Optional colors for the points.
labels: Option<Vec<Text>>
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
show_labels: Option<ShowLabels>
Optional choice of whether the text labels should be shown by default.
class_ids: Option<Vec<ClassId>>
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
Implementations§
source§impl Arrows3D
impl Arrows3D
sourcepub const NUM_COMPONENTS: usize = 8usize
pub const NUM_COMPONENTS: usize = 8usize
The total number of components in the archetype: 1 required, 2 recommended, 5 optional
source§impl Arrows3D
impl Arrows3D
sourcepub fn with_origins(
self,
origins: impl IntoIterator<Item = impl Into<Position3D>>
) -> Arrows3D
pub fn with_origins( self, origins: impl IntoIterator<Item = impl Into<Position3D>> ) -> Arrows3D
All the origin (base) positions for each arrow in the batch.
If no origins are set, (0, 0, 0) is used as the origin for each arrow.
sourcepub fn with_radii(
self,
radii: impl IntoIterator<Item = impl Into<Radius>>
) -> Arrows3D
pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>> ) -> Arrows3D
Optional radii for the arrows.
The shaft is rendered as a line with radius = 0.5 * radius
.
The tip is rendered with height = 2.0 * radius
and radius = 1.0 * radius
.
sourcepub fn with_colors(
self,
colors: impl IntoIterator<Item = impl Into<Color>>
) -> Arrows3D
pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>> ) -> Arrows3D
Optional colors for the points.
sourcepub fn with_labels(
self,
labels: impl IntoIterator<Item = impl Into<Text>>
) -> Arrows3D
pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>> ) -> Arrows3D
Optional text labels for the arrows.
If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.
sourcepub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows3D
pub fn with_show_labels(self, show_labels: impl Into<ShowLabels>) -> Arrows3D
Optional choice of whether the text labels should be shown by default.
sourcepub fn with_class_ids(
self,
class_ids: impl IntoIterator<Item = impl Into<ClassId>>
) -> Arrows3D
pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>> ) -> Arrows3D
Optional class Ids for the points.
The components::ClassId
provides colors and labels if not specified explicitly.
source§impl Arrows3D
impl Arrows3D
sourcepub fn from_vectors(
vectors: impl IntoIterator<Item = impl Into<Vector3D>>
) -> Arrows3D
pub fn from_vectors( vectors: impl IntoIterator<Item = impl Into<Vector3D>> ) -> Arrows3D
Creates new 3D arrows pointing in the given directions, with a base at the origin (0, 0, 0).
Trait Implementations§
source§impl Archetype for Arrows3D
impl Archetype for Arrows3D
§type Indicator = GenericIndicatorComponent<Arrows3D>
type Indicator = GenericIndicatorComponent<Arrows3D>
source§fn name() -> ArchetypeName
fn name() -> ArchetypeName
rerun.archetypes.Points2D
.source§fn display_name() -> &'static str
fn display_name() -> &'static str
source§fn indicator() -> MaybeOwnedComponentBatch<'static>
fn indicator() -> MaybeOwnedComponentBatch<'static>
source§fn required_components() -> Cow<'static, [ComponentName]>
fn required_components() -> Cow<'static, [ComponentName]>
source§fn recommended_components() -> Cow<'static, [ComponentName]>
fn recommended_components() -> Cow<'static, [ComponentName]>
source§fn optional_components() -> Cow<'static, [ComponentName]>
fn optional_components() -> Cow<'static, [ComponentName]>
source§fn all_components() -> Cow<'static, [ComponentName]>
fn all_components() -> Cow<'static, [ComponentName]>
source§fn from_arrow_components(
arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)>
) -> Result<Arrows3D, DeserializationError>
fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentName, Box<dyn Array>)> ) -> Result<Arrows3D, DeserializationError>
ComponentNames
, deserializes them
into this archetype. Read moresource§fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
fn from_arrow(
data: impl IntoIterator<Item = (Field, Box<dyn Array>)>
) -> Result<Self, DeserializationError>where
Self: Sized,
source§impl AsComponents for Arrows3D
impl AsComponents for Arrows3D
source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moresource§impl PartialEq for Arrows3D
impl PartialEq for Arrows3D
source§impl SizeBytes for Arrows3D
impl SizeBytes for Arrows3D
source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl ArchetypeReflectionMarker for Arrows3D
impl StructuralPartialEq for Arrows3D
Auto Trait Implementations§
impl Freeze for Arrows3D
impl RefUnwindSafe for Arrows3D
impl Send for Arrows3D
impl Sync for Arrows3D
impl Unpin for Arrows3D
impl UnwindSafe for Arrows3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T
in a tonic::Request