Struct rerun::LineStrips3D

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pub struct LineStrips3D {
    pub strips: Option<SerializedComponentBatch>,
    pub radii: Option<SerializedComponentBatch>,
    pub colors: Option<SerializedComponentBatch>,
    pub labels: Option<SerializedComponentBatch>,
    pub show_labels: Option<SerializedComponentBatch>,
    pub class_ids: Option<SerializedComponentBatch>,
}
Expand description

Archetype: 3D line strips with positions and optional colors, radii, labels, etc.

§Examples

§Many strips

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_line_strip3d_batch").spawn()?;

    let strip1 = [[0., 0., 2.], [1., 0., 2.], [1., 1., 2.], [0., 1., 2.]];
    let strip2 = [
        [0., 0., 0.],
        [0., 0., 1.],
        [1., 0., 0.],
        [1., 0., 1.],
        [1., 1., 0.],
        [1., 1., 1.],
        [0., 1., 0.],
        [0., 1., 1.],
    ];
    rec.log(
        "strips",
        &rerun::LineStrips3D::new([strip1.to_vec(), strip2.to_vec()])
            .with_colors([0xFF0000FF, 0x00FF00FF])
            .with_radii([0.025, 0.005])
            .with_labels(["one strip here", "and one strip there"]),
    )?;

    Ok(())
}

§Lines with scene & UI radius each

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let rec = rerun::RecordingStreamBuilder::new("rerun_example_line_strip3d_ui_radius").spawn()?;

    // A blue line with a scene unit radii of 0.01.
    let points = [[0., 0., 0.], [0., 0., 1.], [1., 0., 0.], [1., 0., 1.]];
    rec.log(
        "scene_unit_line",
        &rerun::LineStrips3D::new([points])
            // By default, radii are interpreted as world-space units.
            .with_radii([0.01])
            .with_colors([rerun::Color::from_rgb(0, 0, 255)]),
    )?;

    // A red line with a ui point radii of 5.
    // UI points are independent of zooming in Views, but are sensitive to the application UI scaling.
    // For 100 % ui scaling, UI points are equal to pixels.
    let points = [[3., 0., 0.], [3., 0., 1.], [4., 0., 0.], [4., 0., 1.]];
    rec.log(
        "ui_points_line",
        &rerun::LineStrips3D::new([points])
            // rerun::Radius::new_ui_points produces a radius that the viewer interprets as given in ui points.
            .with_radii([rerun::Radius::new_ui_points(5.0)])
            .with_colors([rerun::Color::from_rgb(255, 0, 0)]),
    )?;

    Ok(())
}

Fields§

§strips: Option<SerializedComponentBatch>

All the actual 3D line strips that make up the batch.

§radii: Option<SerializedComponentBatch>

Optional radii for the line strips.

§colors: Option<SerializedComponentBatch>

Optional colors for the line strips.

§labels: Option<SerializedComponentBatch>

Optional text labels for the line strips.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

§show_labels: Option<SerializedComponentBatch>

Optional choice of whether the text labels should be shown by default.

§class_ids: Option<SerializedComponentBatch>

Optional components::ClassIds for the lines.

The components::ClassId provides colors and labels if not specified explicitly.

Implementations§

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impl LineStrips3D

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impl LineStrips3D

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pub const NUM_COMPONENTS: usize = 7usize

The total number of components in the archetype: 1 required, 3 recommended, 3 optional

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impl LineStrips3D

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pub fn new( strips: impl IntoIterator<Item = impl Into<LineStrip3D>>, ) -> LineStrips3D

Create a new LineStrips3D.

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pub fn update_fields() -> LineStrips3D

Update only some specific fields of a LineStrips3D.

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pub fn clear_fields() -> LineStrips3D

Clear all the fields of a LineStrips3D.

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pub fn columns<I>( self, _lengths: I, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>
where I: IntoIterator<Item = usize> + Clone,

Partitions the component data into multiple sub-batches.

Specifically, this transforms the existing SerializedComponentBatches data into SerializedComponentColumns instead, via SerializedComponentBatch::partitioned.

This makes it possible to use RecordingStream::send_columns to send columnar data directly into Rerun.

The specified lengths must sum to the total length of the component batch.

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pub fn columns_of_unit_batches( self, ) -> Result<impl Iterator<Item = SerializedComponentColumn>, SerializationError>

Helper to partition the component data into unit-length sub-batches.

This is semantically similar to calling Self::columns with std::iter::take(1).repeat(n), where n is automatically guessed.

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pub fn with_strips( self, strips: impl IntoIterator<Item = impl Into<LineStrip3D>>, ) -> LineStrips3D

All the actual 3D line strips that make up the batch.

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pub fn with_radii( self, radii: impl IntoIterator<Item = impl Into<Radius>>, ) -> LineStrips3D

Optional radii for the line strips.

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pub fn with_colors( self, colors: impl IntoIterator<Item = impl Into<Color>>, ) -> LineStrips3D

Optional colors for the line strips.

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pub fn with_labels( self, labels: impl IntoIterator<Item = impl Into<Text>>, ) -> LineStrips3D

Optional text labels for the line strips.

If there’s a single label present, it will be placed at the center of the entity. Otherwise, each instance will have its own label.

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pub fn with_show_labels( self, show_labels: impl Into<ShowLabels>, ) -> LineStrips3D

Optional choice of whether the text labels should be shown by default.

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pub fn with_many_show_labels( self, show_labels: impl IntoIterator<Item = impl Into<ShowLabels>>, ) -> LineStrips3D

This method makes it possible to pack multiple crate::components::ShowLabels in a single component batch.

This only makes sense when used in conjunction with Self::columns. Self::with_show_labels should be used when logging a single row’s worth of data.

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pub fn with_class_ids( self, class_ids: impl IntoIterator<Item = impl Into<ClassId>>, ) -> LineStrips3D

Optional components::ClassIds for the lines.

The components::ClassId provides colors and labels if not specified explicitly.

Trait Implementations§

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impl Archetype for LineStrips3D

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type Indicator = GenericIndicatorComponent<LineStrips3D>

The associated indicator component, whose presence indicates that the high-level archetype-based APIs were used to log the data. Read more
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fn name() -> ArchetypeName

The fully-qualified name of this archetype, e.g. rerun.archetypes.Points2D.
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fn display_name() -> &'static str

Readable name for displaying in UI.
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fn indicator() -> SerializedComponentBatch

Creates a ComponentBatch out of the associated Self::Indicator component. Read more
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fn required_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that must be provided by the user when constructing this archetype.
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fn recommended_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that should be provided by the user when constructing this archetype.
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fn optional_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that may be provided by the user when constructing this archetype.
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fn all_components() -> Cow<'static, [ComponentDescriptor]>

Returns all component descriptors that must, should and may be provided by the user when constructing this archetype. Read more
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fn from_arrow_components( arrow_data: impl IntoIterator<Item = (ComponentDescriptor, Arc<dyn Array>)>, ) -> Result<LineStrips3D, DeserializationError>

Given an iterator of Arrow arrays and their respective ComponentNames, deserializes them into this archetype. Read more
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fn from_arrow( data: impl IntoIterator<Item = (Field, Arc<dyn Array>)>, ) -> Result<Self, DeserializationError>
where Self: Sized,

Given an iterator of Arrow arrays and their respective field metadata, deserializes them into this archetype. Read more
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impl AsComponents for LineStrips3D

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fn as_serialized_batches(&self) -> Vec<SerializedComponentBatch>

Exposes the object’s contents as a set of SerializedComponentBatches. Read more
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fn to_arrow(&self) -> Result<Vec<(Field, Arc<dyn Array>)>, SerializationError>

Serializes all non-null Components of this bundle into Arrow arrays. Read more
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impl Clone for LineStrips3D

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fn clone(&self) -> LineStrips3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LineStrips3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for LineStrips3D

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fn default() -> LineStrips3D

Returns the “default value” for a type. Read more
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impl PartialEq for LineStrips3D

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fn eq(&self, other: &LineStrips3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SizeBytes for LineStrips3D

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fn heap_size_bytes(&self) -> u64

Returns how many bytes self uses on the heap. Read more
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fn total_size_bytes(&self) -> u64

Returns the total size of self in bytes, accounting for both stack and heap space.
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fn stack_size_bytes(&self) -> u64

Returns the total size of self on the stack, in bytes. Read more
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fn is_pod() -> bool

Is Self just plain old data? Read more
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impl ArchetypeReflectionMarker for LineStrips3D

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impl StructuralPartialEq for LineStrips3D

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