Rerun C++ SDK
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Component: The AnnotationContext
provides additional information on how to display entities.
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#include <rerun/components/annotation_context.hpp>
Public Member Functions | |
template<typename TElement , typename = std::enable_if_t< std::is_constructible_v<datatypes::ClassDescriptionMapElem, TElement>>> | |
AnnotationContext (std::initializer_list< TElement > class_descriptions) | |
Construct from an initializer list of elements from which rerun::datatypes::ClassDescriptionMapElem s can be constructed. | |
AnnotationContext (rerun::Collection< rerun::datatypes::ClassDescriptionMapElem > class_map_) | |
AnnotationContext & | operator= (rerun::Collection< rerun::datatypes::ClassDescriptionMapElem > class_map_) |
Public Attributes | |
rerun::Collection< rerun::datatypes::ClassDescriptionMapElem > | class_map |
List of class descriptions, mapping class indices to class names, colors etc. | |
Component: The AnnotationContext
provides additional information on how to display entities.
Entities can use ClassId
s and KeypointId
s to provide annotations, and the labels and colors will be looked up in the appropriate AnnotationContext
. We use the first annotation context we find in the path-hierarchy when searching up through the ancestors of a given entity path.
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inline |
Construct from an initializer list of elements from which rerun::datatypes::ClassDescriptionMapElem
s can be constructed.
This will then create a new collection of rerun::datatypes::ClassDescriptionMapElem
.
Implementation note: We handle this type of conversion in a generic rerun::ContainerAdapter
. However, it is still necessary since initializer list overload resolution is handled in a special way by the compiler, making this case not being covered by the general container case.