6#include "../collection.hpp"
7#include "../component_batch.hpp"
8#include "../component_column.hpp"
9#include "../components/albedo_factor.hpp"
10#include "../components/class_id.hpp"
11#include "../components/color.hpp"
12#include "../components/image_buffer.hpp"
13#include "../components/image_format.hpp"
14#include "../components/position3d.hpp"
15#include "../components/texcoord2d.hpp"
16#include "../components/triangle_indices.hpp"
17#include "../components/vector3d.hpp"
18#include "../result.hpp"
205 .value_or_throw()) {}
224 return std::move(*
this);
234 return std::move(*
this);
243 return std::move(*
this);
250 return std::move(*
this);
260 return std::move(*
this);
267 return std::move(*
this);
279 return std::move(*
this);
292 _albedo_texture_buffer,
296 return std::move(*
this);
307 _albedo_texture_buffer,
311 return std::move(*
this);
319 _albedo_texture_format,
323 return std::move(*
this);
334 _albedo_texture_format,
338 return std::move(*
this);
347 return std::move(*
this);
371 template <
typename T>
376 struct AsComponents<archetypes::
Mesh3D> {
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All built-in archetypes. See Types in the Rerun manual.
Definition rerun.hpp:76
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:23
Arrow-encoded data of a single batch of components together with a component descriptor.
Definition component_batch.hpp:28
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: A 3D triangle mesh as specified by its per-mesh and per-vertex properties.
Definition mesh3d.hpp:109
static constexpr auto Descriptor_vertex_texcoords
ComponentDescriptor for the vertex_texcoords field.
Definition mesh3d.hpp:170
static constexpr auto Descriptor_albedo_texture_format
ComponentDescriptor for the albedo_texture_format field.
Definition mesh3d.hpp:185
Mesh3D with_albedo_texture_format(const rerun::components::ImageFormat &_albedo_texture_format) &&
The format of the albedo_texture_buffer, if any.
Definition mesh3d.hpp:315
static constexpr auto Descriptor_class_ids
ComponentDescriptor for the class_ids field.
Definition mesh3d.hpp:190
Mesh3D with_triangle_indices(const Collection< rerun::components::TriangleIndices > &_triangle_indices) &&
Optional indices for the triangles that make up the mesh.
Definition mesh3d.hpp:228
Mesh3D with_many_albedo_texture_format(const Collection< rerun::components::ImageFormat > &_albedo_texture_format) &&
This method makes it possible to pack multiple albedo_texture_format in a single component batch.
Definition mesh3d.hpp:330
static constexpr auto Descriptor_triangle_indices
ComponentDescriptor for the triangle_indices field.
Definition mesh3d.hpp:156
static constexpr auto Descriptor_vertex_colors
ComponentDescriptor for the vertex_colors field.
Definition mesh3d.hpp:166
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition mesh3d.hpp:148
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
std::optional< ComponentBatch > albedo_factor
A color multiplier applied to the whole mesh.
Definition mesh3d.hpp:128
static Mesh3D update_fields()
Update only some specific fields of a Mesh3D.
Definition mesh3d.hpp:208
static Mesh3D clear_fields()
Clear all the fields of a Mesh3D.
Mesh3D with_vertex_texcoords(const Collection< rerun::components::Texcoord2D > &_vertex_texcoords) &&
An optional uv texture coordinate for each vertex.
Definition mesh3d.hpp:254
static constexpr auto Descriptor_vertex_normals
ComponentDescriptor for the vertex_normals field.
Definition mesh3d.hpp:161
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
Mesh3D with_vertex_normals(const Collection< rerun::components::Vector3D > &_vertex_normals) &&
An optional normal for each vertex.
Definition mesh3d.hpp:238
Mesh3D with_many_albedo_texture_buffer(const Collection< rerun::components::ImageBuffer > &_albedo_texture_buffer) &&
This method makes it possible to pack multiple albedo_texture_buffer in a single component batch.
Definition mesh3d.hpp:303
static constexpr auto Descriptor_vertex_positions
ComponentDescriptor for the vertex_positions field.
Definition mesh3d.hpp:151
static constexpr auto Descriptor_albedo_texture_buffer
ComponentDescriptor for the albedo_texture_buffer field.
Definition mesh3d.hpp:180
std::optional< ComponentBatch > vertex_texcoords
An optional uv texture coordinate for each vertex.
Definition mesh3d.hpp:125
std::optional< ComponentBatch > vertex_positions
The positions of each vertex.
Definition mesh3d.hpp:113
Mesh3D with_albedo_factor(const rerun::components::AlbedoFactor &_albedo_factor) &&
A color multiplier applied to the whole mesh.
Definition mesh3d.hpp:264
Mesh3D with_many_albedo_factor(const Collection< rerun::components::AlbedoFactor > &_albedo_factor) &&
This method makes it possible to pack multiple albedo_factor in a single component batch.
Definition mesh3d.hpp:274
static constexpr auto Descriptor_albedo_factor
ComponentDescriptor for the albedo_factor field.
Definition mesh3d.hpp:175
std::optional< ComponentBatch > class_ids
Optional class Ids for the vertices.
Definition mesh3d.hpp:144
std::optional< ComponentBatch > albedo_texture_buffer
Optional albedo texture.
Definition mesh3d.hpp:136
std::optional< ComponentBatch > vertex_colors
An optional color for each vertex.
Definition mesh3d.hpp:122
Mesh3D with_vertex_colors(const Collection< rerun::components::Color > &_vertex_colors) &&
An optional color for each vertex.
Definition mesh3d.hpp:247
Mesh3D with_class_ids(const Collection< rerun::components::ClassId > &_class_ids) &&
Optional class Ids for the vertices.
Definition mesh3d.hpp:344
Mesh3D with_vertex_positions(const Collection< rerun::components::Position3D > &_vertex_positions) &&
The positions of each vertex.
Definition mesh3d.hpp:218
std::optional< ComponentBatch > vertex_normals
An optional normal for each vertex.
Definition mesh3d.hpp:119
std::optional< ComponentBatch > triangle_indices
Optional indices for the triangles that make up the mesh.
Definition mesh3d.hpp:116
Mesh3D with_albedo_texture_buffer(const rerun::components::ImageBuffer &_albedo_texture_buffer) &&
Optional albedo texture.
Definition mesh3d.hpp:288
std::optional< ComponentBatch > albedo_texture_format
The format of the albedo_texture_buffer, if any.
Definition mesh3d.hpp:139
Component: A color multiplier, usually applied to a whole entity, e.g. a mesh.
Definition albedo_factor.hpp:14
Component: A buffer that is known to store image data.
Definition image_buffer.hpp:18