6#include "../../blueprint/components/volume.hpp"
7#include "../../collection.hpp"
8#include "../../component_batch.hpp"
9#include "../../component_column.hpp"
10#include "../../result.hpp"
17namespace rerun::blueprint::archetypes {
26 std::optional<ComponentBatch>
volume;
30 static constexpr const char ArchetypeName[] =
"rerun.blueprint.archetypes.AudioPlayback";
58 return std::move(*
this);
Generic collection of elements that are roughly contiguous in memory.
Definition collection.hpp:49
A class for representing either a usable value, or an error.
Definition result.hpp:14
All Rerun C++ types and functions are in the rerun namespace or one of its nested namespaces.
Definition rerun.hpp:26
static Result< ComponentBatch > from_loggable(const rerun::Collection< T > &components, const ComponentDescriptor &descriptor)
Creates a new component batch from a collection of component instances.
Definition component_batch.hpp:46
A ComponentDescriptor fully describes the semantics of a column of data.
Definition component_descriptor.hpp:16
The Loggable trait is used by all built-in implementation of rerun::AsComponents to serialize a colle...
Definition loggable.hpp:11
Archetype: Playback settings for an audio view.
Definition audio_playback.hpp:22
static AudioPlayback clear_fields()
Clear all the fields of a AudioPlayback.
Collection< ComponentColumn > columns(const Collection< uint32_t > &lengths_)
Partitions the component data into multiple sub-batches.
static AudioPlayback update_fields()
Update only some specific fields of a AudioPlayback.
Definition audio_playback.hpp:46
static constexpr auto Descriptor_volume
ComponentDescriptor for the volume field.
Definition audio_playback.hpp:33
static constexpr const char ArchetypeName[]
The name of the archetype as used in ComponentDescriptors.
Definition audio_playback.hpp:30
AudioPlayback with_volume(const rerun::blueprint::components::Volume &_volume) &&
Playback volume, from 0.0 (silent) to 1.0 (full).
Definition audio_playback.hpp:56
Collection< ComponentColumn > columns()
Partitions the component data into unit-length sub-batches.
std::optional< ComponentBatch > volume
Playback volume, from 0.0 (silent) to 1.0 (full).
Definition audio_playback.hpp:26
Component: Playback volume, as a multiplier applied to the audio samples.
Definition volume.hpp:20