Rerun C++ SDK
Loading...
Searching...
No Matches
rerun::archetypes::ViewCoordinates Struct Reference

Archetype: How we interpret the coordinate system of an entity/space. More...

#include <rerun/archetypes/view_coordinates.hpp>

Public Types

using IndicatorComponent = rerun::components::IndicatorComponent< IndicatorComponentName >
 Indicator component, used to identify the archetype when converting to a list of components.
 

Public Member Functions

constexpr ViewCoordinates (uint8_t axis0, uint8_t axis1, uint8_t axis2)
 Construct Vec3D from x/y/z values.
 
 ViewCoordinates (ViewCoordinates &&other)=default
 
 ViewCoordinates (rerun::components::ViewCoordinates _xyz)
 
size_t num_instances () const
 Returns the number of primary instances of this archetype.
 

Public Attributes

rerun::components::ViewCoordinates xyz
 

Static Public Attributes

static constexpr const char IndicatorComponentName []
 
static const rerun::archetypes::ViewCoordinates ULF
 
static const rerun::archetypes::ViewCoordinates UFL
 
static const rerun::archetypes::ViewCoordinates LUF
 
static const rerun::archetypes::ViewCoordinates LFU
 
static const rerun::archetypes::ViewCoordinates FUL
 
static const rerun::archetypes::ViewCoordinates FLU
 
static const rerun::archetypes::ViewCoordinates ULB
 
static const rerun::archetypes::ViewCoordinates UBL
 
static const rerun::archetypes::ViewCoordinates LUB
 
static const rerun::archetypes::ViewCoordinates LBU
 
static const rerun::archetypes::ViewCoordinates BUL
 
static const rerun::archetypes::ViewCoordinates BLU
 
static const rerun::archetypes::ViewCoordinates URF
 
static const rerun::archetypes::ViewCoordinates UFR
 
static const rerun::archetypes::ViewCoordinates RUF
 
static const rerun::archetypes::ViewCoordinates RFU
 
static const rerun::archetypes::ViewCoordinates FUR
 
static const rerun::archetypes::ViewCoordinates FRU
 
static const rerun::archetypes::ViewCoordinates URB
 
static const rerun::archetypes::ViewCoordinates UBR
 
static const rerun::archetypes::ViewCoordinates RUB
 
static const rerun::archetypes::ViewCoordinates RBU
 
static const rerun::archetypes::ViewCoordinates BUR
 
static const rerun::archetypes::ViewCoordinates BRU
 
static const rerun::archetypes::ViewCoordinates DLF
 
static const rerun::archetypes::ViewCoordinates DFL
 
static const rerun::archetypes::ViewCoordinates LDF
 
static const rerun::archetypes::ViewCoordinates LFD
 
static const rerun::archetypes::ViewCoordinates FDL
 
static const rerun::archetypes::ViewCoordinates FLD
 
static const rerun::archetypes::ViewCoordinates DLB
 
static const rerun::archetypes::ViewCoordinates DBL
 
static const rerun::archetypes::ViewCoordinates LDB
 
static const rerun::archetypes::ViewCoordinates LBD
 
static const rerun::archetypes::ViewCoordinates BDL
 
static const rerun::archetypes::ViewCoordinates BLD
 
static const rerun::archetypes::ViewCoordinates DRF
 
static const rerun::archetypes::ViewCoordinates DFR
 
static const rerun::archetypes::ViewCoordinates RDF
 
static const rerun::archetypes::ViewCoordinates RFD
 
static const rerun::archetypes::ViewCoordinates FDR
 
static const rerun::archetypes::ViewCoordinates FRD
 
static const rerun::archetypes::ViewCoordinates DRB
 
static const rerun::archetypes::ViewCoordinates DBR
 
static const rerun::archetypes::ViewCoordinates RDB
 
static const rerun::archetypes::ViewCoordinates RBD
 
static const rerun::archetypes::ViewCoordinates BDR
 
static const rerun::archetypes::ViewCoordinates BRD
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_X_UP
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_X_DOWN
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Y_UP
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Y_DOWN
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Z_UP
 
static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Z_DOWN
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_X_UP
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_X_DOWN
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_Y_UP
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_Y_DOWN
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_Z_UP
 
static const rerun::archetypes::ViewCoordinates LEFT_HAND_Z_DOWN
 

Detailed Description

Archetype: How we interpret the coordinate system of an entity/space.

For instance: What is "up"? What does the Z axis mean? Is this right-handed or left-handed?

The three coordinates are always ordered as [x, y, z].

For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points down, and the Z axis points forward.

Example

View coordinates for adjusting the eye camera

image

#include <rerun.hpp>
int main() {
const auto rec = rerun::RecordingStream("rerun_example_view_coordinates");
rec.spawn().exit_on_failure();
rec.log_timeless("world", rerun::ViewCoordinates::RIGHT_HAND_Z_UP); // Set an up-axis
rec.log(
"world/xyz",
rerun::Arrows3D::from_vectors({{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}}
).with_colors({{255, 0, 0}, {0, 255, 0}, {0, 0, 255}})
);
}
A RecordingStream handles everything related to logging data into Rerun.
Definition recording_stream.hpp:57

Member Data Documentation

◆ IndicatorComponentName

constexpr const char rerun::archetypes::ViewCoordinates::IndicatorComponentName[]
staticconstexpr
Initial value:
=
"rerun.components.ViewCoordinatesIndicator"

The documentation for this struct was generated from the following file: