Rerun C++ SDK
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Component: Whether the entity can be interacted with. More...
#include <rerun/blueprint/components/interactive.hpp>
Public Member Functions | |
Interactive (rerun::datatypes::Bool interactive_) | |
Interactive & | operator= (rerun::datatypes::Bool interactive_) |
Interactive (bool value_) | |
Interactive & | operator= (bool value_) |
operator rerun::datatypes::Bool () const | |
Cast to the underlying Bool datatype. | |
Public Attributes | |
rerun::datatypes::Bool | interactive |
Component: Whether the entity can be interacted with.
Non interactive components are still visible, but mouse interactions in the view are disabled.