Rerun C++ SDK
|
Component: Draw order of 2D elements. More...
#include <rerun/components/draw_order.hpp>
Public Member Functions | |
DrawOrder (rerun::datatypes::Float32 value_) | |
DrawOrder & | operator= (rerun::datatypes::Float32 value_) |
DrawOrder (float value_) | |
DrawOrder & | operator= (float value_) |
operator rerun::datatypes::Float32 () const | |
Cast to the underlying Float32 datatype. | |
Public Attributes | |
rerun::datatypes::Float32 | value |
Component: Draw order of 2D elements.
Higher values are drawn on top of lower values.
An entity can have only a single draw order component. Within an entity draw order is governed by the order of the components.
Draw order for entities with the same draw order is generally undefined.