Struct re_renderer::mesh::GpuMaterial
source · pub struct GpuMaterial {
pub index_range: Range<u32>,
pub bind_group: GpuBindGroup,
}
Fields§
§index_range: Range<u32>
Index range within the owning CpuMesh
that should be rendered with this material.
bind_group: GpuBindGroup
Trait Implementations§
source§impl Clone for GpuMaterial
impl Clone for GpuMaterial
source§fn clone(&self) -> GpuMaterial
fn clone(&self) -> GpuMaterial
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GpuMaterial
impl !RefUnwindSafe for GpuMaterial
impl Send for GpuMaterial
impl Sync for GpuMaterial
impl Unpin for GpuMaterial
impl !UnwindSafe for GpuMaterial
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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self
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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variant of Either<Self, Self>
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