Struct re_renderer::renderer::DebugOverlayDrawData
source · pub struct DebugOverlayDrawData {
bind_group: GpuBindGroup,
}
Expand description
Debug overlay for quick & dirty display of texture contents.
Executed as part of the composition draw phase in order to allow “direct” output to the screen.
Do not use this in production!
See also debug_overlay.wgsl
- you are encouraged to edit this shader for your concrete debugging needs!
Fields§
§bind_group: GpuBindGroup
Implementations§
source§impl DebugOverlayDrawData
impl DebugOverlayDrawData
pub fn new( ctx: &RenderContext, debug_texture: &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>, screen_resolution: UVec2, overlay_rect: RectInt ) -> Result<Self, DebugOverlayError>
Trait Implementations§
source§impl Clone for DebugOverlayDrawData
impl Clone for DebugOverlayDrawData
source§fn clone(&self) -> DebugOverlayDrawData
fn clone(&self) -> DebugOverlayDrawData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl DrawData for DebugOverlayDrawData
impl DrawData for DebugOverlayDrawData
type Renderer = DebugOverlayRenderer
Auto Trait Implementations§
impl Freeze for DebugOverlayDrawData
impl !RefUnwindSafe for DebugOverlayDrawData
impl Send for DebugOverlayDrawData
impl Sync for DebugOverlayDrawData
impl Unpin for DebugOverlayDrawData
impl !UnwindSafe for DebugOverlayDrawData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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self
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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