Struct re_renderer::wgpu_resources::sampler_pool::GpuSamplerPool
source · pub struct GpuSamplerPool {
pool: StaticResourcePool<GpuSamplerHandle, SamplerDesc, Sampler>,
}
Fields§
§pool: StaticResourcePool<GpuSamplerHandle, SamplerDesc, Sampler>
Implementations§
source§impl GpuSamplerPool
impl GpuSamplerPool
pub fn get_or_create( &self, device: &Device, desc: &SamplerDesc ) -> GpuSamplerHandle
sourcepub fn resources(
&self
) -> StaticResourcePoolReadLockAccessor<'_, GpuSamplerHandle, Sampler>
pub fn resources( &self ) -> StaticResourcePoolReadLockAccessor<'_, GpuSamplerHandle, Sampler>
Locks the resource pool for resolving handles.
While it is locked, no new resources can be added.
pub fn begin_frame(&mut self, frame_index: u64)
pub fn num_resources(&self) -> usize
Trait Implementations§
source§impl Default for GpuSamplerPool
impl Default for GpuSamplerPool
source§fn default() -> GpuSamplerPool
fn default() -> GpuSamplerPool
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for GpuSamplerPool
impl !RefUnwindSafe for GpuSamplerPool
impl Send for GpuSamplerPool
impl Sync for GpuSamplerPool
impl Unpin for GpuSamplerPool
impl !UnwindSafe for GpuSamplerPool
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T: ?Sized,
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