Struct re_renderer::wgpu_resources::texture_pool::GpuTexturePool
source · pub struct GpuTexturePool {
pool: DynamicResourcePool<GpuTextureHandle, TextureDesc, GpuTextureInternal>,
}
Fields§
§pool: DynamicResourcePool<GpuTextureHandle, TextureDesc, GpuTextureInternal>
Implementations§
source§impl GpuTexturePool
impl GpuTexturePool
sourcepub fn alloc(
&self,
device: &Device,
desc: &TextureDesc
) -> Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
pub fn alloc( &self, device: &Device, desc: &TextureDesc ) -> Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Returns a reference-counted handle to a currently unused texture. Once ownership to the handle is given up, the texture may be reclaimed in future frames.
sourcepub fn begin_frame(&mut self, frame_index: u64)
pub fn begin_frame(&mut self, frame_index: u64)
Called by RenderContext
every frame. Updates statistics and may free unused textures.
sourcepub fn get_from_handle(
&self,
handle: GpuTextureHandle
) -> Result<Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>, PoolError>
pub fn get_from_handle( &self, handle: GpuTextureHandle ) -> Result<Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>, PoolError>
Method to retrieve a resource from a weak handle (used by super::GpuBindGroupPool
)
pub fn num_resources(&self) -> usize
pub fn total_gpu_size_in_bytes(&self) -> u64
Trait Implementations§
source§impl Default for GpuTexturePool
impl Default for GpuTexturePool
source§fn default() -> GpuTexturePool
fn default() -> GpuTexturePool
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for GpuTexturePool
impl !RefUnwindSafe for GpuTexturePool
impl Send for GpuTexturePool
impl Sync for GpuTexturePool
impl Unpin for GpuTexturePool
impl !UnwindSafe for GpuTexturePool
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T: ?Sized,
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