pub struct ProcMeshDrawableBuilder<'ctx, Fb> {
    pub data: &'ctx mut SpatialViewVisualizerData,
    pub fallback: &'ctx Fb,
    pub line_builder: LineDrawableBuilder<'ctx>,
    pub line_batch_debug_label: DebugLabel,
    pub solid_instances: Vec<GpuMeshInstance>,
    pub query: &'ctx ViewQuery<'ctx>,
    pub render_ctx: &'ctx RenderContext,
}
Expand description

To be used within the scope of a single VisualizerSystem::execute() call when the visualizer wishes to draw batches of ProcMeshKey meshes.

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§data: &'ctx mut SpatialViewVisualizerData

Bounding box and label info here will be updated by the drawn batches.

§fallback: &'ctx Fb§line_builder: LineDrawableBuilder<'ctx>

Accumulates lines to render. TODO(kpreid): Should be using instanced meshes kept in GPU buffers instead of this immediate-mode strategy that copies every vertex every frame.

§line_batch_debug_label: DebugLabel§solid_instances: Vec<GpuMeshInstance>

Accumulates triangle mesh instances to render.

§query: &'ctx ViewQuery<'ctx>§render_ctx: &'ctx RenderContext

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impl<'ctx, Fb> ProcMeshDrawableBuilder<'ctx, Fb>

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pub fn new( data: &'ctx mut SpatialViewVisualizerData, render_ctx: &'ctx RenderContext, view_query: &'ctx ViewQuery<'ctx>, line_batch_debug_label: impl Into<DebugLabel>, fallback: &'ctx Fb ) -> Self

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pub fn add_batch( &mut self, query_context: &QueryContext<'_>, ent_context: &SpatialSceneEntityContext<'_>, constant_instance_transform: Affine3A, batch: ProcMeshBatch<'_, impl Iterator<Item = ProcMeshKey>, impl Iterator<Item = FillMode>> ) -> Result<(), SpaceViewSystemExecutionError>

Add a batch of data to be drawn.

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pub fn into_draw_data( self ) -> Result<Vec<QueueableDrawData>, SpaceViewSystemExecutionError>

Final operation. Produce the re_renderer::QueueableDrawData to actually be drawn.

Auto Trait Implementations§

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impl<'ctx, Fb> Freeze for ProcMeshDrawableBuilder<'ctx, Fb>

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impl<'ctx, Fb> !RefUnwindSafe for ProcMeshDrawableBuilder<'ctx, Fb>

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impl<'ctx, Fb> Send for ProcMeshDrawableBuilder<'ctx, Fb>
where Fb: Sync,

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impl<'ctx, Fb> Sync for ProcMeshDrawableBuilder<'ctx, Fb>
where Fb: Sync,

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impl<'ctx, Fb> Unpin for ProcMeshDrawableBuilder<'ctx, Fb>

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impl<'ctx, Fb> !UnwindSafe for ProcMeshDrawableBuilder<'ctx, Fb>

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