Struct rerun::external::eframe::egui::containers::Area

pub struct Area {
Show 15 fields pub(crate) id: Id, kind: UiKind, sense: Option<Sense>, movable: bool, interactable: bool, enabled: bool, constrain: bool, constrain_rect: Option<Rect>, order: Order, default_pos: Option<Pos2>, default_size: Vec2, pivot: Align2, anchor: Option<(Align2, Vec2)>, new_pos: Option<Pos2>, fade_in: bool,
}
Expand description

An area on the screen that can be moved by dragging.

This forms the base of the crate::Window container.

egui::Area::new(egui::Id::new("my_area"))
    .fixed_pos(egui::pos2(32.0, 32.0))
    .show(ctx, |ui| {
        ui.label("Floating text!");
    });

The previous rectangle used by this area can be obtained through crate::Memory::area_rect().

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§id: Id§kind: UiKind§sense: Option<Sense>§movable: bool§interactable: bool§enabled: bool§constrain: bool§constrain_rect: Option<Rect>§order: Order§default_pos: Option<Pos2>§default_size: Vec2§pivot: Align2§anchor: Option<(Align2, Vec2)>§new_pos: Option<Pos2>§fade_in: bool

Implementations§

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impl Area

pub fn new(id: Id) -> Area

The id must be globally unique.

pub fn id(self, id: Id) -> Area

Let’s you change the id that you assigned in Self::new.

The id must be globally unique.

pub fn kind(self, kind: UiKind) -> Area

Change the UiKind of the arena.

Default to UiKind::GenericArea.

pub fn layer(&self) -> LayerId

pub fn enabled(self, enabled: bool) -> Area

If false, no content responds to click and widgets will be shown grayed out. You won’t be able to move the window. Default: true.

pub fn movable(self, movable: bool) -> Area

Moveable by dragging the area?

pub fn is_enabled(&self) -> bool

pub fn is_movable(&self) -> bool

pub fn interactable(self, interactable: bool) -> Area

If false, clicks goes straight through to what is behind us.

Can be used for semi-invisible areas that the user should be able to click through.

Default: true.

pub fn sense(self, sense: Sense) -> Area

Explicitly set a sense.

If not set, this will default to Sense::drag() if movable, Sense::click() if interactable, and Sense::hover() otherwise.

pub fn order(self, order: Order) -> Area

order(Order::Foreground) for an Area that should always be on top

pub fn default_pos(self, default_pos: impl Into<Pos2>) -> Area

pub fn default_size(self, default_size: impl Into<Vec2>) -> Area

The size used for the Ui::max_rect the first frame.

Text will wrap at this width, and images that expand to fill the available space will expand to this size.

If the contents are smaller than this size, the area will shrink to fit the contents. If the contents overflow, the area will grow.

If not set, crate::style::Spacing::default_area_size will be used.

pub fn default_width(self, default_width: f32) -> Area

pub fn default_height(self, default_height: f32) -> Area

pub fn fixed_pos(self, fixed_pos: impl Into<Pos2>) -> Area

Positions the window and prevents it from being moved

pub fn constrain(self, constrain: bool) -> Area

Constrains this area to Context::screen_rect?

Default: true.

pub fn constrain_to(self, constrain_rect: Rect) -> Area

Constrain the movement of the window to the given rectangle.

For instance: .constrain_to(ctx.screen_rect()).

pub fn pivot(self, pivot: Align2) -> Area

Where the “root” of the area is.

For instance, if you set this to Align2::RIGHT_TOP then Self::fixed_pos will set the position of the right-top corner of the area.

Default: Align2::LEFT_TOP.

pub fn current_pos(self, current_pos: impl Into<Pos2>) -> Area

Positions the window but you can still move it.

pub fn anchor(self, align: Align2, offset: impl Into<Vec2>) -> Area

Set anchor and distance.

An anchor of Align2::RIGHT_TOP means “put the right-top corner of the window in the right-top corner of the screen”.

The offset is added to the position, so e.g. an offset of [-5.0, 5.0] would move the window left and down from the given anchor.

Anchoring also makes the window immovable.

It is an error to set both an anchor and a position.

pub fn fade_in(self, fade_in: bool) -> Area

If true, quickly fade in the area.

Default: true.

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impl Area

pub fn show<R>( self, ctx: &Context, add_contents: impl FnOnce(&mut Ui) -> R ) -> InnerResponse<R>

Trait Implementations§

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impl Clone for Area

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fn clone(&self) -> Area

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Area

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl WidgetWithState for Area

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impl Copy for Area

Auto Trait Implementations§

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impl Freeze for Area

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impl RefUnwindSafe for Area

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impl Send for Area

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impl Sync for Area

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impl Unpin for Area

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impl UnwindSafe for Area

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Casts the value.
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Immutably borrows from an owned value. Read more
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