pub struct Area {Show 15 fields
pub(crate) id: Id,
kind: UiKind,
sense: Option<Sense>,
movable: bool,
interactable: bool,
enabled: bool,
constrain: bool,
constrain_rect: Option<Rect>,
order: Order,
default_pos: Option<Pos2>,
default_size: Vec2,
pivot: Align2,
anchor: Option<(Align2, Vec2)>,
new_pos: Option<Pos2>,
fade_in: bool,
}
Expand description
An area on the screen that can be moved by dragging.
This forms the base of the crate::Window
container.
egui::Area::new(egui::Id::new("my_area"))
.fixed_pos(egui::pos2(32.0, 32.0))
.show(ctx, |ui| {
ui.label("Floating text!");
});
The previous rectangle used by this area can be obtained through crate::Memory::area_rect()
.
Fields§
§id: Id
§kind: UiKind
§sense: Option<Sense>
§movable: bool
§interactable: bool
§enabled: bool
§constrain: bool
§constrain_rect: Option<Rect>
§order: Order
§default_pos: Option<Pos2>
§default_size: Vec2
§pivot: Align2
§anchor: Option<(Align2, Vec2)>
§new_pos: Option<Pos2>
§fade_in: bool
Implementations§
§impl Area
impl Area
pub fn id(self, id: Id) -> Area
pub fn id(self, id: Id) -> Area
Let’s you change the id
that you assigned in Self::new
.
The id
must be globally unique.
pub fn kind(self, kind: UiKind) -> Area
pub fn kind(self, kind: UiKind) -> Area
Change the UiKind
of the arena.
Default to UiKind::GenericArea
.
pub fn layer(&self) -> LayerId
pub fn enabled(self, enabled: bool) -> Area
pub fn enabled(self, enabled: bool) -> Area
If false, no content responds to click
and widgets will be shown grayed out.
You won’t be able to move the window.
Default: true
.
pub fn is_enabled(&self) -> bool
pub fn is_movable(&self) -> bool
pub fn interactable(self, interactable: bool) -> Area
pub fn interactable(self, interactable: bool) -> Area
If false, clicks goes straight through to what is behind us.
Can be used for semi-invisible areas that the user should be able to click through.
Default: true
.
pub fn sense(self, sense: Sense) -> Area
pub fn sense(self, sense: Sense) -> Area
Explicitly set a sense.
If not set, this will default to Sense::drag()
if movable, Sense::click()
if interactable, and Sense::hover()
otherwise.
pub fn order(self, order: Order) -> Area
pub fn order(self, order: Order) -> Area
order(Order::Foreground)
for an Area that should always be on top
pub fn default_pos(self, default_pos: impl Into<Pos2>) -> Area
pub fn default_size(self, default_size: impl Into<Vec2>) -> Area
pub fn default_size(self, default_size: impl Into<Vec2>) -> Area
The size used for the Ui::max_rect
the first frame.
Text will wrap at this width, and images that expand to fill the available space will expand to this size.
If the contents are smaller than this size, the area will shrink to fit the contents. If the contents overflow, the area will grow.
If not set, crate::style::Spacing::default_area_size
will be used.
pub fn default_width(self, default_width: f32) -> Area
pub fn default_width(self, default_width: f32) -> Area
See Self::default_size
.
pub fn default_height(self, default_height: f32) -> Area
pub fn default_height(self, default_height: f32) -> Area
See Self::default_size
.
pub fn fixed_pos(self, fixed_pos: impl Into<Pos2>) -> Area
pub fn fixed_pos(self, fixed_pos: impl Into<Pos2>) -> Area
Positions the window and prevents it from being moved
pub fn constrain(self, constrain: bool) -> Area
pub fn constrain(self, constrain: bool) -> Area
Constrains this area to Context::screen_rect
?
Default: true
.
pub fn constrain_to(self, constrain_rect: Rect) -> Area
pub fn constrain_to(self, constrain_rect: Rect) -> Area
Constrain the movement of the window to the given rectangle.
For instance: .constrain_to(ctx.screen_rect())
.
pub fn pivot(self, pivot: Align2) -> Area
pub fn pivot(self, pivot: Align2) -> Area
Where the “root” of the area is.
For instance, if you set this to Align2::RIGHT_TOP
then Self::fixed_pos
will set the position of the right-top
corner of the area.
Default: Align2::LEFT_TOP
.
pub fn current_pos(self, current_pos: impl Into<Pos2>) -> Area
pub fn current_pos(self, current_pos: impl Into<Pos2>) -> Area
Positions the window but you can still move it.
pub fn anchor(self, align: Align2, offset: impl Into<Vec2>) -> Area
pub fn anchor(self, align: Align2, offset: impl Into<Vec2>) -> Area
Set anchor and distance.
An anchor of Align2::RIGHT_TOP
means “put the right-top corner of the window
in the right-top corner of the screen”.
The offset is added to the position, so e.g. an offset of [-5.0, 5.0]
would move the window left and down from the given anchor.
Anchoring also makes the window immovable.
It is an error to set both an anchor and a position.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Area
impl RefUnwindSafe for Area
impl Send for Area
impl Sync for Area
impl Unpin for Area
impl UnwindSafe for Area
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T: ?Sized,
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T: ?Sized,
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source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
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T: Any,
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