Enum rerun::external::eframe::egui::Event

pub enum Event {
Show 16 variants Copy, Cut, Paste(String), Text(String), Key { key: Key, physical_key: Option<Key>, pressed: bool, repeat: bool, modifiers: Modifiers, }, PointerMoved(Pos2), MouseMoved(Vec2), PointerButton { pos: Pos2, button: PointerButton, pressed: bool, modifiers: Modifiers, }, PointerGone, Zoom(f32), Ime(ImeEvent), Touch { device_id: TouchDeviceId, id: TouchId, phase: TouchPhase, pos: Pos2, force: Option<f32>, }, MouseWheel { unit: MouseWheelUnit, delta: Vec2, modifiers: Modifiers, }, WindowFocused(bool), AccessKitActionRequest(ActionRequest), Screenshot { viewport_id: ViewportId, image: Arc<ColorImage>, },
}
Expand description

An input event generated by the integration.

This only covers events that egui cares about.

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Copy

The integration detected a “copy” event (e.g. Cmd+C).

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Cut

The integration detected a “cut” event (e.g. Cmd+X).

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Paste(String)

The integration detected a “paste” event (e.g. Cmd+V).

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Text(String)

Text input, e.g. via keyboard.

When the user presses enter/return, do not send a Text (just Key::Enter).

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Key

A key was pressed or released.

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§key: Key

Most of the time, it’s the logical key, heeding the active keymap – for instance, if the user has Dvorak keyboard layout, it will be taken into account.

If it’s impossible to determine the logical key on desktop platforms (say, in case of non-Latin letters), key falls back to the value of the corresponding physical key. This is necessary for proper work of standard shortcuts that only respond to Latin-based bindings (such as Ctrl + V).

§physical_key: Option<Key>

The physical key, corresponding to the actual position on the keyboard.

This ignores keymaps, so it is not recommended to use this. The only thing it makes sense for is things like games, where e.g. the physical location of WSAD on QWERTY should always map to movement, even if the user is using Dvorak or AZERTY.

eframe does not (yet) implement this on web.

§pressed: bool

Was it pressed or released?

§repeat: bool

If this is a pressed event, is it a key-repeat?

On many platforms, holding down a key produces many repeated “pressed” events for it, so called key-repeats. Sometimes you will want to ignore such events, and this lets you do that.

egui will automatically detect such repeat events and mark them as such here. Therefore, if you are writing an egui integration, you do not need to set this (just set it to false).

§modifiers: Modifiers

The state of the modifier keys at the time of the event.

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PointerMoved(Pos2)

The mouse or touch moved to a new place.

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MouseMoved(Vec2)

The mouse moved, the units are unspecified. Represents the actual movement of the mouse, without acceleration or clamped by screen edges. PointerMoved and MouseMoved can be sent at the same time. This event is optional. If the integration can not determine unfiltered motion it should not send this event.

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PointerButton

A mouse button was pressed or released (or a touch started or stopped).

Fields

§pos: Pos2

Where is the pointer?

§button: PointerButton

What mouse button? For touches, use PointerButton::Primary.

§pressed: bool

Was it the button/touch pressed this frame, or released?

§modifiers: Modifiers

The state of the modifier keys at the time of the event.

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PointerGone

The mouse left the screen, or the last/primary touch input disappeared.

This means there is no longer a cursor on the screen for hovering etc.

On touch-up first send PointerButton{pressed: false, …} followed by PointerLeft.

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Zoom(f32)

Zoom scale factor this frame (e.g. from a pinch gesture).

  • zoom = 1: no change.
  • zoom < 1: pinch together
  • zoom > 1: pinch spread

Note that egui also implement zooming by holding Ctrl and scrolling the mouse wheel, so integration need NOT emit this Zoom event in those cases, just Self::MouseWheel.

As a user, check crate::InputState::smooth_scroll_delta to see if the user did any zooming this frame.

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Ime(ImeEvent)

IME Event

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Touch

On touch screens, report this in addition to Self::PointerMoved, Self::PointerButton, Self::PointerGone

Fields

§device_id: TouchDeviceId

Hashed device identifier (if available; may be zero). Can be used to separate touches from different devices.

§id: TouchId

Unique identifier of a finger/pen. Value is stable from touch down to lift-up

§phase: TouchPhase

One of: start move end cancel.

§pos: Pos2

Position of the touch (or where the touch was last detected)

§force: Option<f32>

Describes how hard the touch device was pressed. May always be None if the platform does not support pressure sensitivity. The value is in the range from 0.0 (no pressure) to 1.0 (maximum pressure).

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MouseWheel

A raw mouse wheel event as sent by the backend.

Used for scrolling.

Fields

§unit: MouseWheelUnit

The unit of delta: points, lines, or pages.

§delta: Vec2

The direction of the vector indicates how to move the content that is being viewed. So if you get positive values, the content being viewed should move to the right and down, revealing new things to the left and up.

A positive X-value indicates the content is being moved right, as when swiping right on a touch-screen or track-pad with natural scrolling.

A positive Y-value indicates the content is being moved down, as when swiping down on a touch-screen or track-pad with natural scrolling.

§modifiers: Modifiers

The state of the modifier keys at the time of the event.

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WindowFocused(bool)

The native window gained or lost focused (e.g. the user clicked alt-tab).

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AccessKitActionRequest(ActionRequest)

An assistive technology (e.g. screen reader) requested an action.

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Screenshot

The reply of a screenshot requested with crate::ViewportCommand::Screenshot.

Fields

§viewport_id: ViewportId

Trait Implementations§

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impl Clone for Event

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fn clone(&self) -> Event

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Event

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Event

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fn deserialize<__D>( __deserializer: __D ) -> Result<Event, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Event

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fn eq(&self, other: &Event) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Event

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Event

Auto Trait Implementations§

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impl Freeze for Event

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impl RefUnwindSafe for Event

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impl Send for Event

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impl Sync for Event

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impl Unpin for Event

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impl UnwindSafe for Event

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Gets the TypeId of self. Read more
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where T: Cast<Dst>,

Casts the value.
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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where Src: Cast<Dst>,

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Casts the value.
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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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Converts to this type from a reference to the input type.
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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