Struct rerun::external::eframe::egui_wgpu::wgpu::hal::vulkan::Device

pub struct Device {
    shared: Arc<DeviceShared>,
    mem_allocator: Mutex<RawMutex, GpuAllocator<DeviceMemory>>,
    desc_allocator: Mutex<RawMutex, DescriptorAllocator<DescriptorPool, DescriptorSet>>,
    valid_ash_memory_types: u32,
    naga_options: Options<'static>,
    render_doc: RenderDoc,
    counters: HalCounters,
}

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§shared: Arc<DeviceShared>§mem_allocator: Mutex<RawMutex, GpuAllocator<DeviceMemory>>§desc_allocator: Mutex<RawMutex, DescriptorAllocator<DescriptorPool, DescriptorSet>>§valid_ash_memory_types: u32§naga_options: Options<'static>§render_doc: RenderDoc§counters: HalCounters

Implementations§

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impl Device

pub unsafe fn texture_from_raw( vk_image: Image, desc: &TextureDescriptor<'_>, drop_guard: Option<Box<dyn Any + Sync + Send>> ) -> Texture

§Safety
  • vk_image must be created respecting desc
  • If drop_guard is Some, the application must manually destroy the image handle. This can be done inside the Drop impl of drop_guard.
  • If the ImageCreateFlags does not contain MUTABLE_FORMAT, the view_formats of desc must be empty.

pub unsafe fn buffer_from_raw(vk_buffer: Buffer) -> Buffer

§Safety
  • vk_buffer’s memory must be managed by the caller
  • Externally imported buffers can’t be mapped by wgpu

pub fn queue_family_index(&self) -> u32

Returns the queue family index of the device’s internal queue.

This is useful for constructing memory barriers needed for queue family ownership transfer when external memory is involved (from/to VK_QUEUE_FAMILY_EXTERNAL_KHR and VK_QUEUE_FAMILY_FOREIGN_EXT for example).

pub fn queue_index(&self) -> u32

pub fn raw_device(&self) -> &Device

pub fn raw_physical_device(&self) -> PhysicalDevice

pub fn raw_queue(&self) -> Queue

pub fn enabled_device_extensions(&self) -> &[&'static CStr]

pub fn shared_instance(&self) -> &InstanceShared

Trait Implementations§

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impl Device for Device

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type A = Api

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unsafe fn exit(self, queue: Queue)

Exit connection to this logical device.
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unsafe fn create_buffer( &self, desc: &BufferDescriptor<'_> ) -> Result<Buffer, DeviceError>

Creates a new buffer. Read more
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unsafe fn destroy_buffer(&self, buffer: Buffer)

Free buffer and any GPU resources it owns. Read more
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unsafe fn map_buffer( &self, buffer: &Buffer, range: Range<u64> ) -> Result<BufferMapping, DeviceError>

Return a pointer to CPU memory mapping the contents of buffer. Read more
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unsafe fn unmap_buffer(&self, buffer: &Buffer)

Remove the mapping established by the last call to Device::map_buffer. Read more
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unsafe fn flush_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)
where I: Iterator<Item = Range<u64>>,

Indicate that CPU writes to mapped buffer memory should be made visible to the GPU. Read more
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unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &Buffer, ranges: I)
where I: Iterator<Item = Range<u64>>,

Indicate that GPU writes to mapped buffer memory should be made visible to the CPU. Read more
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unsafe fn create_texture( &self, desc: &TextureDescriptor<'_> ) -> Result<Texture, DeviceError>

Creates a new texture. Read more
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unsafe fn destroy_texture(&self, texture: Texture)

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unsafe fn create_texture_view( &self, texture: &Texture, desc: &TextureViewDescriptor<'_> ) -> Result<TextureView, DeviceError>

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unsafe fn destroy_texture_view(&self, view: TextureView)

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unsafe fn create_sampler( &self, desc: &SamplerDescriptor<'_> ) -> Result<Sampler, DeviceError>

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unsafe fn destroy_sampler(&self, sampler: Sampler)

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unsafe fn create_command_encoder( &self, desc: &CommandEncoderDescriptor<'_, Api> ) -> Result<CommandEncoder, DeviceError>

Create a fresh CommandEncoder. Read more
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unsafe fn destroy_command_encoder(&self, cmd_encoder: CommandEncoder)

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unsafe fn create_bind_group_layout( &self, desc: &BindGroupLayoutDescriptor<'_> ) -> Result<BindGroupLayout, DeviceError>

Creates a bind group layout.
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unsafe fn destroy_bind_group_layout(&self, bg_layout: BindGroupLayout)

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unsafe fn create_pipeline_layout( &self, desc: &PipelineLayoutDescriptor<'_, Api> ) -> Result<PipelineLayout, DeviceError>

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unsafe fn destroy_pipeline_layout(&self, pipeline_layout: PipelineLayout)

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unsafe fn create_bind_group( &self, desc: &BindGroupDescriptor<'_, Api> ) -> Result<BindGroup, DeviceError>

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unsafe fn destroy_bind_group(&self, group: BindGroup)

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unsafe fn create_shader_module( &self, desc: &ShaderModuleDescriptor<'_>, shader: ShaderInput<'_> ) -> Result<ShaderModule, ShaderError>

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unsafe fn destroy_shader_module(&self, module: ShaderModule)

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unsafe fn create_render_pipeline( &self, desc: &RenderPipelineDescriptor<'_, Api> ) -> Result<RenderPipeline, PipelineError>

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unsafe fn destroy_render_pipeline(&self, pipeline: RenderPipeline)

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unsafe fn create_compute_pipeline( &self, desc: &ComputePipelineDescriptor<'_, Api> ) -> Result<ComputePipeline, PipelineError>

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unsafe fn destroy_compute_pipeline(&self, pipeline: ComputePipeline)

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unsafe fn create_pipeline_cache( &self, desc: &PipelineCacheDescriptor<'_> ) -> Result<PipelineCache, PipelineCacheError>

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fn pipeline_cache_validation_key(&self) -> Option<[u8; 16]>

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unsafe fn destroy_pipeline_cache(&self, cache: PipelineCache)

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unsafe fn create_query_set( &self, desc: &QuerySetDescriptor<Option<&str>> ) -> Result<QuerySet, DeviceError>

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unsafe fn destroy_query_set(&self, set: QuerySet)

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unsafe fn create_fence(&self) -> Result<Fence, DeviceError>

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unsafe fn destroy_fence(&self, fence: Fence)

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unsafe fn get_fence_value(&self, fence: &Fence) -> Result<u64, DeviceError>

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unsafe fn wait( &self, fence: &Fence, wait_value: u64, timeout_ms: u32 ) -> Result<bool, DeviceError>

Wait for fence to reach value. Read more
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unsafe fn start_capture(&self) -> bool

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unsafe fn stop_capture(&self)

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unsafe fn pipeline_cache_get_data( &self, cache: &PipelineCache ) -> Option<Vec<u8>>

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unsafe fn get_acceleration_structure_build_sizes<'a>( &self, desc: &GetAccelerationStructureBuildSizesDescriptor<'a, Api> ) -> AccelerationStructureBuildSizes

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unsafe fn get_acceleration_structure_device_address( &self, acceleration_structure: &AccelerationStructure ) -> u64

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unsafe fn create_acceleration_structure( &self, desc: &AccelerationStructureDescriptor<'_> ) -> Result<AccelerationStructure, DeviceError>

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unsafe fn destroy_acceleration_structure( &self, acceleration_structure: AccelerationStructure )

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fn get_internal_counters(&self) -> HalCounters

Auto Trait Implementations§

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impl !Freeze for Device

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impl !RefUnwindSafe for Device

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impl Send for Device

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impl Sync for Device

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impl Unpin for Device

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impl !UnwindSafe for Device

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