pub struct RenderPipelineDescriptor<'a> {
pub label: Option<&'a str>,
pub layout: Option<&'a PipelineLayout>,
pub vertex: VertexState<'a>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState<'a>>,
pub multiview: Option<NonZero<u32>>,
pub cache: Option<&'a PipelineCache>,
}
Expand description
Describes a render (graphics) pipeline.
For use with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipelineDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
vertex: VertexState<'a>
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState<'a>>
The compiled fragment stage, its entry point, and the color targets.
multiview: Option<NonZero<u32>>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
cache: Option<&'a PipelineCache>
The pipeline cache to use when creating this pipeline.
Trait Implementations§
§impl<'a> Clone for RenderPipelineDescriptor<'a>
impl<'a> Clone for RenderPipelineDescriptor<'a>
§fn clone(&self) -> RenderPipelineDescriptor<'a>
fn clone(&self) -> RenderPipelineDescriptor<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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impl<'a> Freeze for RenderPipelineDescriptor<'a>
impl<'a> !RefUnwindSafe for RenderPipelineDescriptor<'a>
impl<'a> Send for RenderPipelineDescriptor<'a>
impl<'a> Sync for RenderPipelineDescriptor<'a>
impl<'a> Unpin for RenderPipelineDescriptor<'a>
impl<'a> !UnwindSafe for RenderPipelineDescriptor<'a>
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