pub struct TextureBlitter {
pipeline: RenderPipeline,
bind_group_layout: BindGroupLayout,
sampler: Sampler,
}
Expand description
Texture Blitting (Copying) Utility
Use this if you want to just render/copy texture A to texture B where CommandEncoder::copy_texture_to_texture
would not work because:
- Textures are in incompatible formats.
- Textures are of different sizes.
- Your copy destination is the surface texture and does not have the
COPY_DST
usage.
Fields§
§pipeline: RenderPipeline
§bind_group_layout: BindGroupLayout
§sampler: Sampler
Implementations§
§impl TextureBlitter
impl TextureBlitter
pub fn new(device: &Device, format: TextureFormat) -> TextureBlitter
pub fn new(device: &Device, format: TextureFormat) -> TextureBlitter
Returns a TextureBlitter
with default settings.
pub fn copy(
&self,
device: &Device,
encoder: &mut CommandEncoder,
source: &TextureView,
target: &TextureView,
)
pub fn copy( &self, device: &Device, encoder: &mut CommandEncoder, source: &TextureView, target: &TextureView, )
Copies the data from the source TextureView
to the target TextureView
§Arguments
device
- ADevice
encoder
- ACommandEncoder
source
- ATextureView
that gets copied. The format does not matter.target
- ATextureView
that gets the data copied from thesource
. It has to be the same format as the format specified inTextureBlitter::new
Auto Trait Implementations§
impl Freeze for TextureBlitter
impl !RefUnwindSafe for TextureBlitter
impl Send for TextureBlitter
impl Sync for TextureBlitter
impl Unpin for TextureBlitter
impl !UnwindSafe for TextureBlitter
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