Struct rerun::external::re_renderer::renderer::LineDrawData
source · pub struct LineDrawData {
bind_group_all_lines: Option<GpuBindGroup>,
bind_group_all_lines_outline_mask: Option<GpuBindGroup>,
batches: Vec<LineStripBatch>,
}
Expand description
A line drawing operation. Encompasses several lines, each consisting of a list of positions. Expected to be recreated every frame.
Fields§
§bind_group_all_lines: Option<GpuBindGroup>
§bind_group_all_lines_outline_mask: Option<GpuBindGroup>
§batches: Vec<LineStripBatch>
Implementations§
source§impl LineDrawData
impl LineDrawData
sourcepub fn new(
line_builder: LineDrawableBuilder<'_>
) -> Result<LineDrawData, LineDrawDataError>
pub fn new( line_builder: LineDrawableBuilder<'_> ) -> Result<LineDrawData, LineDrawDataError>
Transforms and uploads line strip data to be consumed by gpu.
Try to bundle all line strips into a single draw data instance whenever possible. If you pass zero lines instances, subsequent drawing will do nothing.
If no batches are passed, all lines are assumed to be in a single batch with identity transform.
Trait Implementations§
source§impl Clone for LineDrawData
impl Clone for LineDrawData
source§fn clone(&self) -> LineDrawData
fn clone(&self) -> LineDrawData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl DrawData for LineDrawData
impl DrawData for LineDrawData
type Renderer = LineRenderer
Auto Trait Implementations§
impl Freeze for LineDrawData
impl !RefUnwindSafe for LineDrawData
impl Send for LineDrawData
impl Sync for LineDrawData
impl Unpin for LineDrawData
impl !UnwindSafe for LineDrawData
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