Struct rerun::external::re_renderer::RectTransform
source · pub struct RectTransform {
pub region_of_interest: RectF32,
pub region: RectF32,
}
Expand description
Defines a transformation from a rectangular region of interest into a rectangular target region.
This is “pan and scan”.
Transforms the range of region_of_interest
to the range of region
.
Fields§
§region_of_interest: RectF32
The region of the scene that should be visible.
region: RectF32
The full scene.
Implementations§
source§impl RectTransform
impl RectTransform
sourcepub const IDENTITY: RectTransform = _
pub const IDENTITY: RectTransform = _
No-op rect transform that transforms from a unit rectangle to a unit rectangle.
sourcepub fn to_ndc_scale_and_translation(&self) -> Mat4
pub fn to_ndc_scale_and_translation(&self) -> Mat4
Computes a transformation matrix that applies the rect transform to the NDC space.
This matrix is expected to be the left most transformation in the vertex transformation chain.
It causes the area described by region_of_interest
to be mapped to the area described by region
.
Meaning, that region
represents the full screen of the NDC space.
This means that only the relation of the rectangles in RectTransform
is important.
Scaling or moving both rectangles by the same amount does not change the result.
pub fn scale(&self) -> Vec2
Trait Implementations§
source§impl Clone for RectTransform
impl Clone for RectTransform
source§fn clone(&self) -> RectTransform
fn clone(&self) -> RectTransform
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for RectTransform
impl RefUnwindSafe for RectTransform
impl Send for RectTransform
impl Sync for RectTransform
impl Unpin for RectTransform
impl UnwindSafe for RectTransform
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