Struct rerun::external::re_renderer::RenderContext
source · pub struct RenderContext {Show 14 fields
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub config: RenderContextConfig,
pub(crate) global_bindings: GlobalBindings,
renderers: RwLock<RawRwLock, Renderers>,
pub(crate) resolver: FileResolver<OsFileSystem>,
pub texture_manager_2d: TextureManager2D,
pub(crate) cpu_write_gpu_read_belt: Mutex<RawMutex, CpuWriteGpuReadBelt>,
pub gpu_readback_belt: Mutex<RawMutex, GpuReadbackBelt>,
inflight_queue_submissions: Vec<SubmissionIndex>,
pub active_frame: ActiveFrameContext,
frame_index_for_uncaptured_errors: Arc<AtomicU64>,
top_level_error_tracker: Arc<ErrorTracker>,
pub gpu_resources: WgpuResourcePools,
}
Expand description
Any resource involving wgpu rendering which can be re-used across different scenes. I.e. render pipelines, resource pools, etc.
Fields§
§device: Arc<Device>
§queue: Arc<Queue>
§config: RenderContextConfig
§global_bindings: GlobalBindings
§renderers: RwLock<RawRwLock, Renderers>
§resolver: FileResolver<OsFileSystem>
§texture_manager_2d: TextureManager2D
§cpu_write_gpu_read_belt: Mutex<RawMutex, CpuWriteGpuReadBelt>
§gpu_readback_belt: Mutex<RawMutex, GpuReadbackBelt>
§inflight_queue_submissions: Vec<SubmissionIndex>
§active_frame: ActiveFrameContext
§frame_index_for_uncaptured_errors: Arc<AtomicU64>
§top_level_error_tracker: Arc<ErrorTracker>
§gpu_resources: WgpuResourcePools
Implementations§
source§impl RenderContext
impl RenderContext
pub fn new( adapter: &Adapter, device: Arc<Device>, queue: Arc<Queue>, config: RenderContextConfig ) -> Result<RenderContext, RenderContextError>
sourcepub fn begin_frame(&mut self)
pub fn begin_frame(&mut self)
Call this at the beginning of a new frame.
Updates internal book-keeping, frame allocators and executes delayed events like shader reloading.
sourcepub fn before_submit(&mut self)
pub fn before_submit(&mut self)
Call this at the end of a frame but before submitting command buffers (e.g. from crate::view_builder::ViewBuilder
)
sourcepub fn renderer<R>(&self) -> MappedRwLockReadGuard<'_, RawRwLock, R>
pub fn renderer<R>(&self) -> MappedRwLockReadGuard<'_, RawRwLock, R>
Gets a renderer with the specified type, initializing it if necessary.
sourcepub fn active_frame_idx(&self) -> u64
pub fn active_frame_idx(&self) -> u64
Returns the global frame index of the active frame.
sourcepub fn device_caps(&self) -> &DeviceCaps
pub fn device_caps(&self) -> &DeviceCaps
Returns the device’s capabilities.
Auto Trait Implementations§
impl !Freeze for RenderContext
impl !RefUnwindSafe for RenderContext
impl Send for RenderContext
impl Sync for RenderContext
impl Unpin for RenderContext
impl !UnwindSafe for RenderContext
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