Struct rerun::external::re_renderer::resource_managers::TextureManager2D
source · pub struct TextureManager2D {
white_texture_unorm: GpuTexture2D,
zeroed_texture_float: GpuTexture2D,
zeroed_texture_sint: GpuTexture2D,
zeroed_texture_uint: GpuTexture2D,
inner: Mutex<RawMutex, Inner>,
}
Expand description
Texture manager for 2D textures.
The scope is intentionally limited to particular kinds of textures that currently require this kind of handle abstraction/management. More complex textures types are typically handled within renderer which utilize the texture pool directly. This manager in contrast, deals with user provided texture data! We might revisit this later and make this texture manager more general purpose.
Has intertior mutability.
Fields§
§white_texture_unorm: GpuTexture2D
§zeroed_texture_float: GpuTexture2D
§zeroed_texture_sint: GpuTexture2D
§zeroed_texture_uint: GpuTexture2D
§inner: Mutex<RawMutex, Inner>
Implementations§
source§impl TextureManager2D
impl TextureManager2D
sourcepub fn create(
&self,
render_ctx: &RenderContext,
creation_desc: ImageDataDesc<'_>
) -> Result<GpuTexture2D, ImageDataToTextureError>
pub fn create( &self, render_ctx: &RenderContext, creation_desc: ImageDataDesc<'_> ) -> Result<GpuTexture2D, ImageDataToTextureError>
Creates a new 2D texture resource and schedules data upload to the GPU.
TODO(jleibs): All usages of this should be replaced with get_or_create
, which is strictly preferable
sourcepub fn get_or_create(
&self,
key: u64,
render_ctx: &RenderContext,
texture_desc: ImageDataDesc<'_>
) -> Result<GpuTexture2D, ImageDataToTextureError>
pub fn get_or_create( &self, key: u64, render_ctx: &RenderContext, texture_desc: ImageDataDesc<'_> ) -> Result<GpuTexture2D, ImageDataToTextureError>
Creates a new 2D texture resource and schedules data upload to the GPU if a texture wasn’t already created using the same key.
sourcepub fn get_or_create_with<'a>(
&self,
key: u64,
render_ctx: &RenderContext,
create_texture_desc: impl FnOnce() -> ImageDataDesc<'a>
) -> Result<GpuTexture2D, ImageDataToTextureError>
pub fn get_or_create_with<'a>( &self, key: u64, render_ctx: &RenderContext, create_texture_desc: impl FnOnce() -> ImageDataDesc<'a> ) -> Result<GpuTexture2D, ImageDataToTextureError>
Creates a new 2D texture resource and schedules data upload to the GPU if a texture wasn’t already created using the same key.
sourcepub fn get_or_try_create_with<'a, Err>(
&self,
key: u64,
render_ctx: &RenderContext,
try_create_texture_desc: impl FnOnce() -> Result<ImageDataDesc<'a>, Err>
) -> Result<GpuTexture2D, TextureManager2DError<Err>>where
Err: Display,
pub fn get_or_try_create_with<'a, Err>(
&self,
key: u64,
render_ctx: &RenderContext,
try_create_texture_desc: impl FnOnce() -> Result<ImageDataDesc<'a>, Err>
) -> Result<GpuTexture2D, TextureManager2DError<Err>>where
Err: Display,
Creates a new 2D texture resource and schedules data upload to the GPU if a texture wasn’t already created using the same key.
sourcepub fn white_texture_unorm_handle(&self) -> &GpuTexture2D
pub fn white_texture_unorm_handle(&self) -> &GpuTexture2D
Returns a single pixel white pixel with an rgba8unorm format.
sourcepub fn white_texture_unorm(
&self
) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
pub fn white_texture_unorm( &self ) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Returns a single pixel white pixel with an rgba8unorm format.
sourcepub fn zeroed_texture_float(
&self
) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
pub fn zeroed_texture_float( &self ) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Returns a single zero pixel with format wgpu::TextureFormat::Rgba8Unorm
.
sourcepub fn zeroed_texture_sint(
&self
) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
pub fn zeroed_texture_sint( &self ) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Returns a single zero pixel with format wgpu::TextureFormat::Rgba8Sint
.
sourcepub fn zeroed_texture_uint(
&self
) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
pub fn zeroed_texture_uint( &self ) -> &Arc<DynamicResource<GpuTextureHandle, TextureDesc, GpuTextureInternal>>
Returns a single zero pixel with format wgpu::TextureFormat::Rgba8Uint
.
Auto Trait Implementations§
impl !Freeze for TextureManager2D
impl !RefUnwindSafe for TextureManager2D
impl Send for TextureManager2D
impl Sync for TextureManager2D
impl Unpin for TextureManager2D
impl !UnwindSafe for TextureManager2D
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