Struct rerun::external::re_renderer::video::Video

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pub struct Video {
    debug_name: String,
    data: Arc<VideoData>,
    players: Mutex<RawMutex, HashMap<VideoPlayerStreamId, PlayerEntry, RandomState>>,
    decode_settings: DecodeSettings,
}
Expand description

Video data + decoder(s).

Supports asynchronously decoding video into GPU textures via Video::frame_at.

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§debug_name: String§data: Arc<VideoData>§players: Mutex<RawMutex, HashMap<VideoPlayerStreamId, PlayerEntry, RandomState>>§decode_settings: DecodeSettings

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impl Video

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pub fn load( debug_name: String, data: Arc<VideoData>, decode_settings: DecodeSettings ) -> Video

Loads a video from the given data.

Currently supports the following media types:

  • video/mp4
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pub fn data(&self) -> &Arc<VideoData>

The video data

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pub fn width(&self) -> u32

Natural width of the video.

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pub fn height(&self) -> u32

Natural height of the video.

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pub fn frame_at( &self, render_context: &RenderContext, player_stream_id: VideoPlayerStreamId, time_since_video_start_in_seconds: f64, video_data: &[u8] ) -> Result<VideoFrameTexture, VideoPlayerError>

Returns a texture with the latest frame at the given time since video start.

If the time is negative, a zeroed texture is returned.

This API is asynchronous, meaning that the decoder may not yet have decoded the frame at the given timestamp. If the frame is not yet available, the returned texture will be empty.

The time is specified in seconds since the start of the video.

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pub fn purge_unused_decoders(&self, active_frame_idx: u64)

Removes all decoders that have been unused in the last frame.

Decoders are very memory intensive, so they should be cleaned up as soon they’re no longer needed.

Auto Trait Implementations§

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impl !Freeze for Video

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impl !RefUnwindSafe for Video

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impl Send for Video

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impl Sync for Video

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impl Unpin for Video

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impl !UnwindSafe for Video

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