pub struct TestContext {
Show 14 fields pub recording_store: EntityDb, pub blueprint_store: EntityDb, pub view_class_registry: ViewClassRegistry, pub selection_state: ApplicationSelectionState, pub recording_config: RecordingConfig, pub view_states: Mutex<RawMutex, ViewStates>, pub query_results: HashMap<BlueprintId<ViewIdRegistry>, DataQueryResult, RandomState>, pub blueprint_query: LatestAtQuery, pub component_ui_registry: ComponentUiRegistry, pub reflection: Reflection, command_sender: CommandSender, command_receiver: CommandReceiver, egui_render_state: Mutex<RawMutex, Option<RenderState>>, called_setup_kittest_for_rendering: AtomicBool,
}
Expand description

Harness to execute code that rely on crate::ViewerContext.

Example:

use re_viewer_context::test_context::TestContext;
use re_viewer_context::ViewerContext;

let mut test_context = TestContext::default();
test_context.run_in_egui_central_panel(|ctx: &ViewerContext, _| {
    /* do something with ctx */
});

Fields§

§recording_store: EntityDb§blueprint_store: EntityDb§view_class_registry: ViewClassRegistry§selection_state: ApplicationSelectionState§recording_config: RecordingConfig§view_states: Mutex<RawMutex, ViewStates>§query_results: HashMap<BlueprintId<ViewIdRegistry>, DataQueryResult, RandomState>§blueprint_query: LatestAtQuery§component_ui_registry: ComponentUiRegistry§reflection: Reflection§command_sender: CommandSender§command_receiver: CommandReceiver§egui_render_state: Mutex<RawMutex, Option<RenderState>>§called_setup_kittest_for_rendering: AtomicBool

Implementations§

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impl TestContext

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pub fn setup_kittest_for_rendering(&self) -> HarnessBuilder

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pub fn active_timeline(&self) -> Timeline

Timeline the recording config is using by default.

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pub fn set_active_timeline(&self, timeline: Timeline)

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pub fn edit_selection( &mut self, edit_fn: impl FnOnce(&mut ApplicationSelectionState), )

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pub fn log_entity( &mut self, entity_path: EntityPath, build_chunk: impl FnOnce(ChunkBuilder) -> ChunkBuilder, )

Log an entity to the recording store.

The provided closure should add content using the ChunkBuilder passed as argument.

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pub fn register_view_class<T>(&mut self)
where T: ViewClass + Default + 'static,

Register a view class.

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pub fn run(&self, egui_ctx: &Context, func: impl FnOnce(&ViewerContext<'_>))

Run the provided closure with a ViewerContext produced by the Self.

IMPORTANT: call Self::handle_system_commands after calling this function if your test relies on system commands.

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pub fn run_in_egui_central_panel( &self, func: impl FnMut(&ViewerContext<'_>, &mut Ui), )

Run the given function with a ViewerContext produced by the Self, in the context of an egui::CentralPanel.

IMPORTANT: call Self::handle_system_commands after calling this function if your test relies on system commands.

Notes:

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pub fn run_once_in_egui_central_panel<R>( &self, func: impl FnOnce(&ViewerContext<'_>, &mut Ui) -> R, ) -> R

Run the given function once with a ViewerContext produced by the Self, in the context of an egui::CentralPanel.

IMPORTANT: call Self::handle_system_commands after calling this function if your test relies on system commands.

Notes:

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pub fn handle_system_commands(&mut self)

Best-effort attempt to meaningfully handle some of the system commands.

Trait Implementations§

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impl Default for TestContext

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fn default() -> TestContext

Returns the “default value” for a type. Read more
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impl TestContextExt for TestContext

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fn setup_viewport_blueprint<R>( &mut self, setup_blueprint: impl FnOnce(&ViewerContext<'_>, &mut ViewportBlueprint) -> R, ) -> R

Inspect or update the blueprint of a TestContext.

This helper works by deserializing the current blueprint, providing it to the provided closure, and saving it back to the blueprint store. The closure should call the appropriate methods of ViewportBlueprint to inspect and/or create views and containers as required.

Each time TestContextExt::setup_viewport_blueprint is called, it entirely recomputes the “query results”, i.e., the re_viewer_context::DataResults that each view contains, based on the current content of the recording store.

Important pre-requisite:

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